Student is often lazy when it comes to studying, and how to motivate student was one of the problem in the educational world. To overcome the matters, we will implement the gamification method into an Academic Information System. Academic Information System is a software used for providing information and arranging administration which connected with academic activities. By implementing the gamification method, it is expected to improve students' interest on the study programs. Gamification itself is a process with the purpose of changing non-game context into a more interesting application by integrating game thinking, game design, and game mechanics. From the evaluation result, it is concluded that the application has been successfully bu...
Already there are many voices that admit the need and urgency that the school be appropriated of the...
E-learning is a method of learning by transforming computerized activities, such as the delivery of ...
Gamification is one of the most used techniques to improve active participation and engagement in di...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
In this research, gamification techniques were investigated on how they could be effectively used in...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
This study reviewed past research with regards to gamification and to propose a concept...
Already there are many voices that admit the need and urgency that the school be appropriated of the...
E-learning is a method of learning by transforming computerized activities, such as the delivery of ...
Gamification is one of the most used techniques to improve active participation and engagement in di...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Student is often lazy when it comes to studying, and how to motivate student was one of the problem ...
Nowadays, when there are lots of different sources of information, where you can learn everything, t...
In this research, gamification techniques were investigated on how they could be effectively used in...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The manuscript that we examined contains the introduction of gamification into e-learning lecture ac...
The ubiquitous presence of technology in classrooms has inspired a shift from traditional classroom ...
Gamification, namely applying game-like thinking to non-game applications, has been becoming a commo...
Technology has long been touted as a means to change the chalk and talk method used by teachers for ...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
This study reviewed past research with regards to gamification and to propose a concept...
Already there are many voices that admit the need and urgency that the school be appropriated of the...
E-learning is a method of learning by transforming computerized activities, such as the delivery of ...
Gamification is one of the most used techniques to improve active participation and engagement in di...