This chapter addresses the relationship that exists between intertextuality and cultural transduction in video game localization. Whereas the former refers to the dual relationship established between texts and previous texts available to the potential readers and the bridges that are consciously or unconsciously established between them, cultural transduction refers to the conscious process of transforming audiovisual content to suit the interests of a given cultural market. Three case studies are presented to explore the relationship that exists between the place of production, the internal cultural references to other texts within the games and the intended market where the video game is distributed: Finally, the importance of intertextu...
Since the 1970s, video games have become a prominent form of entertainment media. Primarily develope...
none1noThis paper will focus on the translation of video games, a topic which is now emerging as a s...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
This chapter addresses the relationship that exists between intertextuality and cultural transductio...
While intertextuality is an ever-present phenomenon in video games and connects to other media and o...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
Since the release of the Nintendo Entertainment System in the 1980s, the video game industry has tra...
With a global turnaround rivalling cinema industry’s, video games have come of age as a mainstream d...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic ...
Responding to increasing flows of digital media texts across national borders during the late 20th c...
editorial reviewedCette intervention présente les enjeux d'un changement de paradigme dans le domain...
The connection between fiction series and video games is evident, and this relationship drives to ne...
Paratexts to Non-Linear Media Texts: Paratextuality in Video Game Culture Jan Švelch Abstract The th...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
Since the 1970s, video games have become a prominent form of entertainment media. Primarily develope...
none1noThis paper will focus on the translation of video games, a topic which is now emerging as a s...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...
This chapter addresses the relationship that exists between intertextuality and cultural transductio...
While intertextuality is an ever-present phenomenon in video games and connects to other media and o...
This book is available as open access through the Bloomsbury Open Access programme and is available ...
Since the release of the Nintendo Entertainment System in the 1980s, the video game industry has tra...
With a global turnaround rivalling cinema industry’s, video games have come of age as a mainstream d...
This paper addresses the issue of video game localisation focusing on the different strategies to be...
This book explores the impact of a video game’s degree of realism or fictionality on its linguistic ...
Responding to increasing flows of digital media texts across national borders during the late 20th c...
editorial reviewedCette intervention présente les enjeux d'un changement de paradigme dans le domain...
The connection between fiction series and video games is evident, and this relationship drives to ne...
Paratexts to Non-Linear Media Texts: Paratextuality in Video Game Culture Jan Švelch Abstract The th...
From its humble origins in the 1970s, the software entertainment industry has grown into a worldwide...
Since the 1970s, video games have become a prominent form of entertainment media. Primarily develope...
none1noThis paper will focus on the translation of video games, a topic which is now emerging as a s...
Although in recent years interactive gaming has become a billion-dollar industry and a major cultura...