Short videos are very popular among students, but the immersive nature of the software makes them prone to problematic use and even addiction. Internet addiction, including short-video problematic use, has been a hot topic in recent years due to the COVID-19 epidemic. However, there are few empirical studies that have explored the effects of short-video problematic use on students. Thus, vocational colleges in China were recruited to participate in this study. There were 1089 effective participants, with a valid recall rate of 90.8%. This included 466 male students (42.8%) and 623 female students (57.2%), with a mean age of 19.19 years (standard deviation of 1.07 years). Five hypotheses were proposed and validated by structural equation mod...
The deep and surface learning approaches are closely related to the students' interaction with learn...
Social networking sites (SNS) have become a trend nowadays and it was widely used by university stud...
At present, Chinese college students are Internet natives. Many people are addicted to online games ...
Since the COVID-19 outbreak, people have been spending more time in the online world because of rest...
In recent years, a variety of emerging online media, such as TikTok, Kuaishou, YouTube and other sho...
Watching online videos (including short-form videos) has become the most popular leisure activity in...
The emergence of the COVID-19 has made some traditional classroom teaching impossible. Therefore, on...
Abstract : The short-form video has emerged as one of the most popular social media content among G...
Internet use has become an integral part of youth’s everyday life. While the Internet brings conveni...
To advance the understanding about social-cognitive factors related to Chinese adolescents' experien...
IntroductionThe present study aimed to examine the effects of online game addiction on reduced acade...
Several studies have shown that problematic smartphone use (PSU) is related to detrimental outcomes,...
A learning environment’s quality has crucial influence on a student’s engagement. In this study, we ...
The young generation nowadays loves to take pictures or make short videos to post on social media. T...
This study reports part of a larger study that explores three technologies – Padlet, Panopto videos ...
The deep and surface learning approaches are closely related to the students' interaction with learn...
Social networking sites (SNS) have become a trend nowadays and it was widely used by university stud...
At present, Chinese college students are Internet natives. Many people are addicted to online games ...
Since the COVID-19 outbreak, people have been spending more time in the online world because of rest...
In recent years, a variety of emerging online media, such as TikTok, Kuaishou, YouTube and other sho...
Watching online videos (including short-form videos) has become the most popular leisure activity in...
The emergence of the COVID-19 has made some traditional classroom teaching impossible. Therefore, on...
Abstract : The short-form video has emerged as one of the most popular social media content among G...
Internet use has become an integral part of youth’s everyday life. While the Internet brings conveni...
To advance the understanding about social-cognitive factors related to Chinese adolescents' experien...
IntroductionThe present study aimed to examine the effects of online game addiction on reduced acade...
Several studies have shown that problematic smartphone use (PSU) is related to detrimental outcomes,...
A learning environment’s quality has crucial influence on a student’s engagement. In this study, we ...
The young generation nowadays loves to take pictures or make short videos to post on social media. T...
This study reports part of a larger study that explores three technologies – Padlet, Panopto videos ...
The deep and surface learning approaches are closely related to the students' interaction with learn...
Social networking sites (SNS) have become a trend nowadays and it was widely used by university stud...
At present, Chinese college students are Internet natives. Many people are addicted to online games ...