The success of teaching and learning activities is determined by one of the methods and media of learning. This study aims to determine the needs of learning media, develop learning media based on computer games, and determine the effectiveness of learning media based on computer games on students' motivation and interest in learning. This type of research is Research and Development (RD), referring to the ADDIE development model. Data collection techniques using observation and questionnaires. The data analysis technique is done by analyzing the questionnaire. The results showed that students needed new learning media with the criteria of using computer technology, game-based, having a colorful display, involving an active role in student ...
This study aims to describe the preliminary analysis on the development of game media and see the st...
In this study carried out based on the results of the analysis of problems in SMK Harapan Kartasura ...
The purpose of this research is to determine the response of teachers and students towards the use o...
The success of teaching and learning activities is determined by one of the methods and media of lea...
The use of technology in the learning process requires educators to be able to adapt to technology i...
The development of technology has a lot of influence in the field of education, one of which is in t...
This study aims to determine the effectiveness and attractiveness of using game application media to...
Development Adventure Game "Si Bolang" as the Thematic Learning Media for Elementary School Students...
This study aims to: (1) produce a digital game-based learning media in English listening practice, (...
A media is an intermediary or anything that is used for a process of transmitting messages or inform...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
This research based on problems: 1. How does the game card media influence student motivation? 2. Ho...
The study aims to conduct interactive multimedia development courses learning strategies to improve ...
Learning activities for students in the current era, especially in productive subjects, must be inte...
This study aims to describe the preliminary analysis on the development of game media and see the st...
In this study carried out based on the results of the analysis of problems in SMK Harapan Kartasura ...
The purpose of this research is to determine the response of teachers and students towards the use o...
The success of teaching and learning activities is determined by one of the methods and media of lea...
The use of technology in the learning process requires educators to be able to adapt to technology i...
The development of technology has a lot of influence in the field of education, one of which is in t...
This study aims to determine the effectiveness and attractiveness of using game application media to...
Development Adventure Game "Si Bolang" as the Thematic Learning Media for Elementary School Students...
This study aims to: (1) produce a digital game-based learning media in English listening practice, (...
A media is an intermediary or anything that is used for a process of transmitting messages or inform...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
In this digital era, it is very important to understand and use technology wisely to adapt to digita...
This research based on problems: 1. How does the game card media influence student motivation? 2. Ho...
The study aims to conduct interactive multimedia development courses learning strategies to improve ...
Learning activities for students in the current era, especially in productive subjects, must be inte...
This study aims to describe the preliminary analysis on the development of game media and see the st...
In this study carried out based on the results of the analysis of problems in SMK Harapan Kartasura ...
The purpose of this research is to determine the response of teachers and students towards the use o...