(a) Participants are comfortably seated in front of a table that is calibrated and replicated in the virtual environment. They are immersed in VR using an HMD. An active tracking solution with gloves was used to acquire fingers’ motion in real-time. According to instructions, participants press on a foot pedal to report some specific events. (b) When participants do the task, they see height vertical colored lines on the virtual table: one per finger except for thumbs (four on the left and four on the right). Little white buttons are sliding down along the lines and eventually pass above a finger. The goal is to lift the corresponding finger to validate the buttons in the white area. When validated, the button disappears. In this illustrati...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
<p>(A) Participants sat in front of the apparatus with their head fixed by a bite bar (not shown). T...
<p>(A) Participants wore a sensor glove to track their movements. (B) They were seated in front of a...
<p>Panel A shows the physical set-up of the experiment. Participants interacted with the virtual env...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
<p>A: Overhead representation of a participant performing the task. The hand aligned cursor (white d...
<p>All concurrent with synchronous or asynchronous touch on participant's real, unseen arm. A) Movin...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
<p>First participants are shown an object on the table. Then, depending on the session, they either ...
We conducted two experiments to compare the visual frames of reference used to scale grasping moveme...
(A) A human subject wears a head mounted display (HMD) and trackers for eyes, head, and body. (B) Th...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily comp...
<p>(A) Virtual tools in an uncrossed posture: the small balls on the upper and lower part of the too...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
<p>(A) Participants sat in front of the apparatus with their head fixed by a bite bar (not shown). T...
<p>(A) Participants wore a sensor glove to track their movements. (B) They were seated in front of a...
<p>Panel A shows the physical set-up of the experiment. Participants interacted with the virtual env...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
<p>A: Overhead representation of a participant performing the task. The hand aligned cursor (white d...
<p>All concurrent with synchronous or asynchronous touch on participant's real, unseen arm. A) Movin...
In virtual environments, the user cannot touch or feel the virtual objects. A straightforward way to...
<p>First participants are shown an object on the table. Then, depending on the session, they either ...
We conducted two experiments to compare the visual frames of reference used to scale grasping moveme...
(A) A human subject wears a head mounted display (HMD) and trackers for eyes, head, and body. (B) Th...
A primary goal of the Virtual Reality(VR) community is to build fully immersive and presence-inducin...
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily comp...
<p>(A) Virtual tools in an uncrossed posture: the small balls on the upper and lower part of the too...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
International audienceImmersive environments that approximate natural interaction with physical 3D o...
<p>(A) Participants sat in front of the apparatus with their head fixed by a bite bar (not shown). T...