The article approaches the topic of the current ‘refugee crisis’ by discussing and analysing a specific case, namely a virtual reality installation produced in 2018 by the poet and sound artist Pejk Malinovski. This project, which is entitled This Room, is about refugees who arrived in Denmark in 2015 and their subsequent fates in refugee camps. It explores and exposes the harsh, stressful and often traumatizing living conditions of refugees. Besides, as a critical and political gesture, the project attempts to extend visibility and audibility to those who are currently consigned to life in camps. The article starts by presenting and reflecting on Malinovski’s project focusing specifically on the critical potential of its blurring of the ...
The article will address Ai Weiwei’s and JR’s political engagement with the refugee crisis, the form...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
Either planned or unexpected, the interruption of travel is an arrival of sorts that plays out as a ...
The enthusiastic embrace of virtual reality films as ‘the ultimate empathy machine’ by humanitarian ...
This article is concerned with the example of Vienna's Volkstheater in asking how major European cul...
From September to November 2015, more than 100,000 people applied for asylum in Sweden. Societal sol...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
This chapter takes the coronavirus pandemic that first emerged in December 2019 as a springboard to ...
This collectively authored article is a curated response to a set of questions (or fragments of ques...
Taking as a point of departure recent writing by theorists such as Seyla Benhabib, Michel Feher, and...
This article explores how art can help audiences to think and feel about migration differently, by ...
Marschall, Anika - ORCID 0000-0002-4189-1925 https://orcid.org/0000-0002-4189-1925Item previously d...
This reflection considers the thematic issue "Refugee Crises Disclosed: Intersections between Media,...
In this paper the author rethinks her experience of volunteering and interaction with refugees at bo...
The article will address Ai Weiwei’s and JR’s political engagement with the refugee crisis, the form...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...
Either planned or unexpected, the interruption of travel is an arrival of sorts that plays out as a ...
The enthusiastic embrace of virtual reality films as ‘the ultimate empathy machine’ by humanitarian ...
This article is concerned with the example of Vienna's Volkstheater in asking how major European cul...
From September to November 2015, more than 100,000 people applied for asylum in Sweden. Societal sol...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
This chapter takes the coronavirus pandemic that first emerged in December 2019 as a springboard to ...
This collectively authored article is a curated response to a set of questions (or fragments of ques...
Taking as a point of departure recent writing by theorists such as Seyla Benhabib, Michel Feher, and...
This article explores how art can help audiences to think and feel about migration differently, by ...
Marschall, Anika - ORCID 0000-0002-4189-1925 https://orcid.org/0000-0002-4189-1925Item previously d...
This reflection considers the thematic issue "Refugee Crises Disclosed: Intersections between Media,...
In this paper the author rethinks her experience of volunteering and interaction with refugees at bo...
The article will address Ai Weiwei’s and JR’s political engagement with the refugee crisis, the form...
This article aims to respond to the lack of studies on the relationships between contemporary visual...
With 360-degree filmmaking and Virtual Reality (VR) – the audience can now be immersed in the milieu...