In near future, we envision instant and ubiquitous access to the VR worlds. However, existing highly portable VR devices usually lack rich and convenient input modality. In response, we introduce TouchVR, a system that enables BoD interaction in instant VR supported by mobile HMDs. We present the overall architecture and prototype of the TouchVR system in Android platform, capable of being easily integrated to Unity-based mobile VR applications. Furthermore, we implement a sample application (360° video player) to demonstrate the usage of our system. Through TouchVR, we expect it to be a step for enriching interaction methods in instant VR.1
Immersive augmented reality systems allow users to superimpose digital content on their physical env...
This paper presents a remote 360-degree virtual reality (VR) gaming system for mobile devices. In th...
In the last few years the field of Virtual Reality (VR) has experienced significant growth through t...
In near future, we envision instant and ubiquitous access to the VR worlds. However, existing highly...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Virtual Reality is a concept that has existed since 1960. However, it wasn’t very popular in the con...
Virtual Reality is currently the hottest way for people to play video games because it provides an i...
The main target of the thesis was to study mobile platform possibilities, limitations, pros and cons...
Graduation date: 2013The dream of ubiquitous virtual reality (VR) tools has been a powerful presence...
This paper discusses alternative approaches for interacting with virtual reality scenes on mobile de...
This paper explores the field of virtual reality and how immersion and presences can be increased wh...
Technological advancements in the fields of optics, display technology and miniaturization have enab...
International audienceInput devices such as Nintendo Wiimotes are often used to select and manipulat...
As a cutting-edge technology, VR is applied to all aspects of life. Especially when the pandemic is ...
Immersive augmented reality systems allow users to superimpose digital content on their physical env...
This paper presents a remote 360-degree virtual reality (VR) gaming system for mobile devices. In th...
In the last few years the field of Virtual Reality (VR) has experienced significant growth through t...
In near future, we envision instant and ubiquitous access to the VR worlds. However, existing highly...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
Virtual Reality is a concept that has existed since 1960. However, it wasn’t very popular in the con...
Virtual Reality is currently the hottest way for people to play video games because it provides an i...
The main target of the thesis was to study mobile platform possibilities, limitations, pros and cons...
Graduation date: 2013The dream of ubiquitous virtual reality (VR) tools has been a powerful presence...
This paper discusses alternative approaches for interacting with virtual reality scenes on mobile de...
This paper explores the field of virtual reality and how immersion and presences can be increased wh...
Technological advancements in the fields of optics, display technology and miniaturization have enab...
International audienceInput devices such as Nintendo Wiimotes are often used to select and manipulat...
As a cutting-edge technology, VR is applied to all aspects of life. Especially when the pandemic is ...
Immersive augmented reality systems allow users to superimpose digital content on their physical env...
This paper presents a remote 360-degree virtual reality (VR) gaming system for mobile devices. In th...
In the last few years the field of Virtual Reality (VR) has experienced significant growth through t...