does not use enough teaching aids, which makes learning very everyday and monotonous or uninteresting. And the teacher does not use counting methods to help students understand, so students have a heavy memory load, such as remembering. multiplication. So the researchers developed the Jarimatika method into a pinball game to help determine the multiplication questions from 6 to 15 and design the visualization to make it more interesting. This research uses the Research and Development (RnD) methodology and the Analysis Design Development Implementation and Evaluation research model or usually shortened to the ADDIE method. From the results the percentage of data can be increased to 96.67%. According to Arikunto, 2009: 35 in the media eligib...
The implementation in this media is how to apply the counting funnel as an effort to improve student...
Abstract.The concept of multiplication is an abstract things, so it is not easy for elementary schoo...
This study aims to obtain data on improving early numeracy skills of children aged 4-5 years through...
does not use enough teaching aids, which makes learning very everyday and monotonous or uninterestin...
This research is motivated by the need for a combination of games in every lesson that is taught, es...
Mathematics is one the subjects that supports the development of science and technology. However, ma...
Child's world is a world of play, therefore learning for children should do while playing. The respo...
The purpose of this study was to determine the development of children's ability to recognize the co...
Based on survryresult from the Progam for International Student Assesment (PISA) study conducted in ...
Rumah Belajar Matematika is a tutoring place located in Kebonan Hamlet, Yosowilangun Kidul Village, ...
The aim of this research is to develop media games education in learning mathematics. The research w...
In fact, mathematics learning at SDN Gamping I Tulungagung on II graders has not maximum because it ...
Classroom action research "The Use of Mute Game Methods to improve the learning outcomes of third gr...
This research is motivated by the fact in the field that the ability to count in the introduction of...
Learning while playing is an effort to teach material to students through games and without realizin...
The implementation in this media is how to apply the counting funnel as an effort to improve student...
Abstract.The concept of multiplication is an abstract things, so it is not easy for elementary schoo...
This study aims to obtain data on improving early numeracy skills of children aged 4-5 years through...
does not use enough teaching aids, which makes learning very everyday and monotonous or uninterestin...
This research is motivated by the need for a combination of games in every lesson that is taught, es...
Mathematics is one the subjects that supports the development of science and technology. However, ma...
Child's world is a world of play, therefore learning for children should do while playing. The respo...
The purpose of this study was to determine the development of children's ability to recognize the co...
Based on survryresult from the Progam for International Student Assesment (PISA) study conducted in ...
Rumah Belajar Matematika is a tutoring place located in Kebonan Hamlet, Yosowilangun Kidul Village, ...
The aim of this research is to develop media games education in learning mathematics. The research w...
In fact, mathematics learning at SDN Gamping I Tulungagung on II graders has not maximum because it ...
Classroom action research "The Use of Mute Game Methods to improve the learning outcomes of third gr...
This research is motivated by the fact in the field that the ability to count in the introduction of...
Learning while playing is an effort to teach material to students through games and without realizin...
The implementation in this media is how to apply the counting funnel as an effort to improve student...
Abstract.The concept of multiplication is an abstract things, so it is not easy for elementary schoo...
This study aims to obtain data on improving early numeracy skills of children aged 4-5 years through...