A large portion of today's world population suffers from vision impairments and wears prescription eyeglasses. However, prescription glasses causes additional bulk and discomfort when used with Virtual Reality (VR) headsets, negatively impacting the viewer's visual experience. In this work, we remedy the usage of prescription eyeglasses with screens by shifting the optical complexity into the software. Our proposal is a prescription-aware rendering approach for providing sharper and more immersive imagery for screens, including VR headsets. To this end, we develop a differentiable display and visual perception model encapsulating the human visual system's display-specific parameters, color, visual acuity, and user-specific refractive errors...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
Vision loss is rarely absolute; most people referred to as blind have some form of residual vision. ...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
Computer-graphics engineers and vision scientists want to generate images that reproduce realistic d...
Augmented and Virtual Reality (AR/VR) are emerging as next generation personal and social computing ...
Hundreds of millions of people worldwide are affected by visual disabilities, due to various factors...
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. ...
Figure 1: Simulation results of a presbyopic eye (i.e., limited accommodation) using a progressive a...
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. ...
Advances in Augmented Reality technologies and, particularly, the availability of video see-through ...
The effects of eye disease cannot be depicted accurately using traditional media. Consequently, publ...
Color vision deficiency (CVD) is an extremely frequent vision impairment that compromises the abilit...
The effects of eye disease cannot be depicted accurately using traditional media. Consequently, publ...
Developing head-mounted displays (HMD) that offer uncompromised optical pathways to both digital and...
We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
Vision loss is rarely absolute; most people referred to as blind have some form of residual vision. ...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...
Computer-graphics engineers and vision scientists want to generate images that reproduce realistic d...
Augmented and Virtual Reality (AR/VR) are emerging as next generation personal and social computing ...
Hundreds of millions of people worldwide are affected by visual disabilities, due to various factors...
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. ...
Figure 1: Simulation results of a presbyopic eye (i.e., limited accommodation) using a progressive a...
From the desktop to the laptop to the mobile device, personal computing platforms evolve over time. ...
Advances in Augmented Reality technologies and, particularly, the availability of video see-through ...
The effects of eye disease cannot be depicted accurately using traditional media. Consequently, publ...
Color vision deficiency (CVD) is an extremely frequent vision impairment that compromises the abilit...
The effects of eye disease cannot be depicted accurately using traditional media. Consequently, publ...
Developing head-mounted displays (HMD) that offer uncompromised optical pathways to both digital and...
We introduce tailored displays that enhance visual acuity by decomposing virtual objects and placing...
Blindness, the complete loss of eyesight is an issue that has affected people all over the world. Wi...
Vision loss is rarely absolute; most people referred to as blind have some form of residual vision. ...
Virtual Reality (VR) has fundamentally changed how we can perceive three-dimensional (3D) objects in...