Gamification has been identified as a major upcoming trend and is a concept that has been receiving a lot of attention recently (Xu et al., 2014). The term gamification first appeared in 2008 and was introduced by Brett Terill as the use of game mechanics to other web properties to increase engagement (Deterding et al., 2011; Huotari & Hamari, 2012) and has gained popularity since 2010 (Huotari & Hamari, 2012). As the term gamification is fairly recent, its definition and conceptualisation are still ongoing. Its conceptual underpinnings are often found within a marketing context (Dickey, 2005; Stapleton, 2004), although there is evidence to demonstrate that there is still confusion with similar terms such as games, achievements and rewards,...
In a state where games and their elements have been extensively used not only for pleasure but also ...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Gamification marks a major change to everyday life. It describes the permeation of economic, politic...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification is the main trend in modern media, business processes and public communications. The co...
Adding game elements to products and services has become a popular approach for enhancing users’ exp...
In human-computer interaction, the trend towards gamification is part of the shift of focus from usa...
There is growing interest in how gamification-defined as the application of game design principles i...
<p><strong>Purpose</strong> – to analyze gamification, as the method for fostering creativity.</p><p...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Gamification is the concept of applying game-design thinking to non-game applications to make them m...
In a state where games and their elements have been extensively used not only for pleasure but also ...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Gamification marks a major change to everyday life. It describes the permeation of economic, politic...
Gamification has been identified as a major upcoming trend and is a concept that has been receiving ...
Games have become a popular media. As a consequence, they have been studied extensively to see what ...
The term gamification was first brought up a game designer Nick Pelling back in 2004, (Rughini?, 201...
Existing scholarship of gamification has covered the effectiveness of different types of game design...
Gamification is the main trend in modern media, business processes and public communications. The co...
Adding game elements to products and services has become a popular approach for enhancing users’ exp...
In human-computer interaction, the trend towards gamification is part of the shift of focus from usa...
There is growing interest in how gamification-defined as the application of game design principles i...
<p><strong>Purpose</strong> – to analyze gamification, as the method for fostering creativity.</p><p...
Gamification refers to the use of game-like elements in non-entertainment contexts to make activitie...
Game design has shifted from the development of games for entertainment to the creation of games wit...
Gamification is the concept of applying game-design thinking to non-game applications to make them m...
In a state where games and their elements have been extensively used not only for pleasure but also ...
Trying to take advantage of the growing passion for games, Gamification is a trending phenomenon tha...
Gamification marks a major change to everyday life. It describes the permeation of economic, politic...