We recently developed the Holistic Social Presence Questionnaire (HSPQ) to measure the quality of mediated social communication experiences. Initial re-search confirmed the content and face validity of the HSPQ. This study investi-gates the convergent validity and sensitivity of the HSPQ. Participants completed a decision-making task in groups using either Microsoft Teams or Mibo to com-municate with each other. Upon completing the task, participants rated items from the HSPQ and the validated Networked Minds Questionnaire (NMQ). We ex-pected that Mibo would induce a stronger sense of social presence than MS Teams, since it involves self-movement, orientation, group-forming and spatial audio. The HSPQ showed convergent validity with the NMQ...
A recent study has shown that the Presence Questionnaire (PQ) developed by Singer and Witmer (1996) ...
textAn individual’s experience of perceived presence during a communicative interaction is critical...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Modern immersive multisensory communication systems can provide compelling mediated social communica...
Modern immersive multisensory communication systems can provide compelling mediated social communica...
Three-dimensional videoconferencing tools are thought to be less artificial than conventional videoc...
This study sought to develop and test a measure of social presence. Based on review of current defin...
The present study extends social presence research by exploring a practical technique to augment soc...
Three-dimensional videoconferencing tools are thought to be less artificial than conventional videoc...
This study sought to develop and test a measure\ud of social presence. Based on review of current\ud...
New three-dimensional videoconferencing systems are trying to overcome the artificial nature of two-...
Current videoconference systems combine face-to-face (F2F) and mediated interactions. We extend the ...
New three-dimensional videoconferencing systems are trying to overcome the artificial nature of two-...
Social presence is an important construct in online group learning. It influences the way how social...
Social presence is an important construct in online group learning. It influences the way how social...
A recent study has shown that the Presence Questionnaire (PQ) developed by Singer and Witmer (1996) ...
textAn individual’s experience of perceived presence during a communicative interaction is critical...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...
Modern immersive multisensory communication systems can provide compelling mediated social communica...
Modern immersive multisensory communication systems can provide compelling mediated social communica...
Three-dimensional videoconferencing tools are thought to be less artificial than conventional videoc...
This study sought to develop and test a measure of social presence. Based on review of current defin...
The present study extends social presence research by exploring a practical technique to augment soc...
Three-dimensional videoconferencing tools are thought to be less artificial than conventional videoc...
This study sought to develop and test a measure\ud of social presence. Based on review of current\ud...
New three-dimensional videoconferencing systems are trying to overcome the artificial nature of two-...
Current videoconference systems combine face-to-face (F2F) and mediated interactions. We extend the ...
New three-dimensional videoconferencing systems are trying to overcome the artificial nature of two-...
Social presence is an important construct in online group learning. It influences the way how social...
Social presence is an important construct in online group learning. It influences the way how social...
A recent study has shown that the Presence Questionnaire (PQ) developed by Singer and Witmer (1996) ...
textAn individual’s experience of perceived presence during a communicative interaction is critical...
Digital gaming presents an engaging, widely varied, and increasingly popular pastime. Yet in recent ...