The presence of advanced and affordable immersive technology has made available widespread applications of the virtual environment as a digital solution for different sectors, including entertainment, education, and healthcare. While the extant literature has addressed the acceptance of immersive technology by older adults, there is a dearth of research in the gamified context concerning its rehabilitative potential. This paper reports on a study that examined the technological acceptance of gamified virtual reality (VR) environments by older adults. A VR environment comprising six mini-games was specifically designed for the rehabilitative training, leisure and expressive experience of the participants, allowing them to freely engage in th...
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means...
International audienceTwo technology trends address the rising costs of healthcare systems in aging ...
Aging is a condition that may be characterized by a decline in physical, sensory, and mental capacit...
The presence of advanced and affordable immersive technology has made available widespread applicati...
Research is often focused on understanding barriers to the use and adoption of technology to support...
Immersive virtual reality has become increasingly popular to improve the assessment and treatment of...
Although virtual reality (VR) technology has been implemented as a tool to address the health issues...
Objectives Head-mounted virtual reality (HMD-VR) is gaining popularity as a medium for health applic...
I present the design intentions and process of Lumapath, a virtual reality (VR) game designed to enc...
Objective: The aim of this study is to explore the usability, ease of use, and enjoyment of a virtua...
It is well documented that exergames are enjoyable to play and can significantly improve older adult...
Background The population ageing phenomenon is mainly attributable to the increasing proportion of p...
A growing body of research is examining the way that virtual reality (VR) technology might enrich th...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means...
International audienceTwo technology trends address the rising costs of healthcare systems in aging ...
Aging is a condition that may be characterized by a decline in physical, sensory, and mental capacit...
The presence of advanced and affordable immersive technology has made available widespread applicati...
Research is often focused on understanding barriers to the use and adoption of technology to support...
Immersive virtual reality has become increasingly popular to improve the assessment and treatment of...
Although virtual reality (VR) technology has been implemented as a tool to address the health issues...
Objectives Head-mounted virtual reality (HMD-VR) is gaining popularity as a medium for health applic...
I present the design intentions and process of Lumapath, a virtual reality (VR) game designed to enc...
Objective: The aim of this study is to explore the usability, ease of use, and enjoyment of a virtua...
It is well documented that exergames are enjoyable to play and can significantly improve older adult...
Background The population ageing phenomenon is mainly attributable to the increasing proportion of p...
A growing body of research is examining the way that virtual reality (VR) technology might enrich th...
Background: This study explored the perceptions of older adults on the use of a custom built interac...
Researchers have found that digital gaming is beneficial for the cognitive,psychological, and physic...
Virtual reality (VR) is increasingly used as a platform for social interaction, including as a means...
International audienceTwo technology trends address the rising costs of healthcare systems in aging ...
Aging is a condition that may be characterized by a decline in physical, sensory, and mental capacit...