This perspective article outlines the design and development of a 3D Printing Ecosystem (3DPE) that aims to lay the groundwork for STEAM education. The 3DPE is a coordinated system of hardware, software, and people that has been intentionally designed to scale computer-aided design (CAD) and 3D printing (3DP) at an institutional level. CAD and 3DP are two prime examples of technologies that support STEAM by blending engineering with the arts. These technologies, however, are typically only taught in select university courses that focus on engineering, product development, and industrial design. In recent years, the availability of affordable, reliable, and highly maintainable 3D printers has created an opportunity to infuse CAD and 3DP as a...
International audienceThe 3D printing technology is spreading its application domain into many branc...
Digital technology is becoming more integrated and part of modern society. As this begins to happen,...
This article describes the issues of using STEAM approaches in the formation of students' design ski...
This perspective article outlines the design and development of a 3D Printing Ecosystem (3DPE) that ...
Paper is free to read at conference website. Despite the abundant studies concerning application of ...
This article highlights the importance of STEAM education in shaping future professionals, promoting...
Summarization: The paper will present the MAKEITREAL Technical Reference Guide, an open educational ...
The world revolves around innovation, new ideas, new products, and new problems solutions. Science, ...
Teams of students creating digital artefacts using crafts, 3D printing, electronics, microcontroller...
Nothing in the world happens without innovations: new ideas, new products, and new solutions of the ...
This article reports on an innovative approach for designing a STEAM curriculum aimed at giving grad...
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, ad...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
While we examined mathematical modelling of architectures with CAD software during the last years, w...
We performed several research studies on various technologies such as automated tutoring and GPS-ass...
International audienceThe 3D printing technology is spreading its application domain into many branc...
Digital technology is becoming more integrated and part of modern society. As this begins to happen,...
This article describes the issues of using STEAM approaches in the formation of students' design ski...
This perspective article outlines the design and development of a 3D Printing Ecosystem (3DPE) that ...
Paper is free to read at conference website. Despite the abundant studies concerning application of ...
This article highlights the importance of STEAM education in shaping future professionals, promoting...
Summarization: The paper will present the MAKEITREAL Technical Reference Guide, an open educational ...
The world revolves around innovation, new ideas, new products, and new problems solutions. Science, ...
Teams of students creating digital artefacts using crafts, 3D printing, electronics, microcontroller...
Nothing in the world happens without innovations: new ideas, new products, and new solutions of the ...
This article reports on an innovative approach for designing a STEAM curriculum aimed at giving grad...
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, ad...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
While we examined mathematical modelling of architectures with CAD software during the last years, w...
We performed several research studies on various technologies such as automated tutoring and GPS-ass...
International audienceThe 3D printing technology is spreading its application domain into many branc...
Digital technology is becoming more integrated and part of modern society. As this begins to happen,...
This article describes the issues of using STEAM approaches in the formation of students' design ski...