Conferencing is one of the main pillars of Computer Science research activity regarding career and networking, with conference publications playing a more pronounced role compared to other disciplines. The COVID-19 pandemic forced us to switch to virtual conferencing, and many works have shown the benefits of virtual conferencing in terms of inclusivity and reduction of Green House Gas emissions. We are moving toward the usual conferencing format as it appears that the pandemic is increasingly under control. However, the changes imposed during the period of the pandemic brought many essential lessons regarding conferencing social and environmental effects. A crucial task is to gather these community experiences to give directions on how to ...
For many, 2020 was a year of abrupt professional and personal change. For the aquatic sciences commu...
Since the 1970s social analysts have seen communication between scientists not solely as information...
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...
Conferencing is one of the main pillars of Computer Science research activity regarding career and n...
The measures taken to combat the pandemic, such as travel restrictions, closed borders and gathering...
Academic conferences are important places for exchanging scientific knowledge and building professio...
The global spread of COVID-19 pandemic forced the scientific community to identify new ways of exch...
In the context of the 2020 world pandemic of COVID-19, many professional and scientific associations...
Since the beginning of 2020, the coronavirus disease (COVID-19) pandemic has dramatically influenced...
Since the beginning of 2020, the COVID-19 pandemic has dramatically influenced almost every aspect o...
Given the disruption caused by the COVID-19 pandemic, life as we knew it has been turned upside down...
Problem definition: We examine the environmental implications of shifting from in-person to virtual ...
Joint professional and stakeholder meetings to share local, regional and national responses to the c...
For many, 2020 was a year of abrupt professional and personal change. For the aquatic sciences commu...
This note deals with the impact of the COVID-19 pandemic crisis on the ways how academic conferences...
For many, 2020 was a year of abrupt professional and personal change. For the aquatic sciences commu...
Since the 1970s social analysts have seen communication between scientists not solely as information...
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...
Conferencing is one of the main pillars of Computer Science research activity regarding career and n...
The measures taken to combat the pandemic, such as travel restrictions, closed borders and gathering...
Academic conferences are important places for exchanging scientific knowledge and building professio...
The global spread of COVID-19 pandemic forced the scientific community to identify new ways of exch...
In the context of the 2020 world pandemic of COVID-19, many professional and scientific associations...
Since the beginning of 2020, the coronavirus disease (COVID-19) pandemic has dramatically influenced...
Since the beginning of 2020, the COVID-19 pandemic has dramatically influenced almost every aspect o...
Given the disruption caused by the COVID-19 pandemic, life as we knew it has been turned upside down...
Problem definition: We examine the environmental implications of shifting from in-person to virtual ...
Joint professional and stakeholder meetings to share local, regional and national responses to the c...
For many, 2020 was a year of abrupt professional and personal change. For the aquatic sciences commu...
This note deals with the impact of the COVID-19 pandemic crisis on the ways how academic conferences...
For many, 2020 was a year of abrupt professional and personal change. For the aquatic sciences commu...
Since the 1970s social analysts have seen communication between scientists not solely as information...
Over the last five years, virtual world platforms have proliferated, from ActiveWorlds to Second Lif...