International audienceIn this paper we explore the multi-sensory display of self-avatars’ physiological state in Virtual Reality (VR), as a means to enhance the connection between the users and their avatar. Our approach consists in designing and combining a coherent set of visual, auditory and haptic cues to represent the avatar’s cardiac and respiratory activity. These sensory cues are modulated depending on the avatar’s simulated physical exertion. We notably introduce a novel haptic technique to represent respiratory activity using a compression belt simulating abdominal movements that occur during a breathing cycle. A series of experiments was conducted to evaluate the influence of our multi-sensory rendering techniques on various aspe...
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—a shift in...
As the use of Virtual Reality (VR) expands across fields, new kinds of interaction methods are intro...
Enhancing the embodiment of artificial limbs—the individuals' feeling that a virtual or robotic limb...
International audienceIn this paper we explore the multi-sensory display of self-avatars’ physiologi...
International audiencePrevious studies investigated bodily self-consciousness (BSC) by experimentall...
International audienceVirtual reality has obvious potential to help humans developing/recovering bra...
Previous studies investigated bodily self-consciousness (BSC) by experimentally exposing subjects to...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...
International audienceIn this paper we study how the visual animation of a self-avatar can be artifi...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—a shift in...
As the use of Virtual Reality (VR) expands across fields, new kinds of interaction methods are intro...
Enhancing the embodiment of artificial limbs—the individuals' feeling that a virtual or robotic limb...
International audienceIn this paper we explore the multi-sensory display of self-avatars’ physiologi...
International audiencePrevious studies investigated bodily self-consciousness (BSC) by experimentall...
International audienceVirtual reality has obvious potential to help humans developing/recovering bra...
Previous studies investigated bodily self-consciousness (BSC) by experimentally exposing subjects to...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...
International audienceIn this paper we study how the visual animation of a self-avatar can be artifi...
Visualizing biosignals can be important for social Virtual Reality (VR), where avatar non-verbal cue...
Avatars in virtual reality (VR) enable embodied experiences and induce the Proteus effect—a shift in...
As the use of Virtual Reality (VR) expands across fields, new kinds of interaction methods are intro...
Enhancing the embodiment of artificial limbs—the individuals' feeling that a virtual or robotic limb...