International audienceThis paper proposes a 3D head reconstruction method for low cost 3D telepresence systems that uses only a single consumer level hybrid sensor (color+depth) located in front of the users. Our method fuses the real-time, noisy and incomplete output of a hybrid sensor with a set of static, high-resolution textured models acquired in a calibration phase. A complete and fully textured 3D model of the users' head can thus be reconstructed in real-time, accurately preserving the facial expression of the user. The main features of our method are a mesh interpolation and a fusion of a static and a dynamic textures to combine respectively a better resolution and the dynamic features of the face
International audience3D face clones are used in many fields such as video games and Human-Computer ...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
This thesis investigates the development of a low cost, component based facial virtual conferencing ...
International audienceThis paper proposes a 3D head reconstruction method for low cost 3D telepresen...
International audienceThis paper proposes a 3D head reconstruction method for low cost 3D telepresen...
International audienceThis paper proposes a 3D head reconstruction method for low cost 3D telepresen...
This paper presents FaceCollage, a robust and real-time system for head reconstruction that can be u...
Figure 1: Our method is able to reconstruct the face of a person wearing a Head-Mounted Display (HMD...
This paper introduces a real-time 3D reconstruction of a human captured using a depth sensor and has...
With the advancement of AR/VR technologies, there has been much research on 3D telepresence over the...
This thesis introduces an efficient and robust approach for 3D reconstruction of complete head model...
Modeling the 3D geometry of the face is an important research topic in computer graphics and compute...
This work is part of project “Mobbio” developed at Visual Engineering within the R&D labs. As will b...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
This thesis investigates the development of a low cost, component based facial virtual conferencing ...
International audienceThis paper proposes a 3D head reconstruction method for low cost 3D telepresen...
International audienceThis paper proposes a 3D head reconstruction method for low cost 3D telepresen...
International audienceThis paper proposes a 3D head reconstruction method for low cost 3D telepresen...
This paper presents FaceCollage, a robust and real-time system for head reconstruction that can be u...
Figure 1: Our method is able to reconstruct the face of a person wearing a Head-Mounted Display (HMD...
This paper introduces a real-time 3D reconstruction of a human captured using a depth sensor and has...
With the advancement of AR/VR technologies, there has been much research on 3D telepresence over the...
This thesis introduces an efficient and robust approach for 3D reconstruction of complete head model...
Modeling the 3D geometry of the face is an important research topic in computer graphics and compute...
This work is part of project “Mobbio” developed at Visual Engineering within the R&D labs. As will b...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
International audience3D face clones are used in many fields such as video games and Human-Computer ...
This thesis investigates the development of a low cost, component based facial virtual conferencing ...