International audienceIn this paper we propose to learn a mapping from image pixels into a dense template grid through a fully convolu-tional network. We formulate this task as a regression problem and train our network by leveraging upon manually annotated facial landmarks " in-the-wild ". We use such landmarks to establish a dense correspondence field between a three-dimensional object template and the input image, which then serves as the ground-truth for training our regression system. We show that we can combine ideas from semantic segmentation with regression networks, yielding a highly-accurate 'quantized regression' architecture. Our system, called DenseReg, allows us to estimate dense image-to-template correspondences in a fully co...
We develop a deep architecture to learn to find good correspondences for wide-baseline stereo. Given...
Visual SLAM (Simultaneous Localization and Mapping) methods typically rely on handcrafted visual fea...
International audienceIn this paper, we address the problem of capturing both the shape and the pose...
International audienceIn this paper we propose to learn a mapping from image pixels into a dense tem...
In this paper we propose to learn a mapping from image pixels into a dense template grid through a f...
International audienceIn this work, we establish dense correspondences between an RGB image and a su...
In this work we establish dense correspondences between an RGB image and a surface-based representat...
© 2018 IEEE. We study the problem of reconstructing an image from information stored at contour loca...
3D face reconstruction is a fundamental Computer Vision problem of extraordinary difficulty. Current...
Dense correspondence between humans carries powerful semantic information that can be utilized to so...
We present an algorithm that automatically establishes dense correspondences between a large number ...
© 2017 Elsevier Ltd We present a multilinear algorithm to automatically establish dense point-to-po...
Face recognition has attracted particular interest in biometric recognition with wide applications i...
The 3D Morphable Model (3DMM) is a powerful statistical tool for representing 3D face shapes. To bui...
Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot ...
We develop a deep architecture to learn to find good correspondences for wide-baseline stereo. Given...
Visual SLAM (Simultaneous Localization and Mapping) methods typically rely on handcrafted visual fea...
International audienceIn this paper, we address the problem of capturing both the shape and the pose...
International audienceIn this paper we propose to learn a mapping from image pixels into a dense tem...
In this paper we propose to learn a mapping from image pixels into a dense template grid through a f...
International audienceIn this work, we establish dense correspondences between an RGB image and a su...
In this work we establish dense correspondences between an RGB image and a surface-based representat...
© 2018 IEEE. We study the problem of reconstructing an image from information stored at contour loca...
3D face reconstruction is a fundamental Computer Vision problem of extraordinary difficulty. Current...
Dense correspondence between humans carries powerful semantic information that can be utilized to so...
We present an algorithm that automatically establishes dense correspondences between a large number ...
© 2017 Elsevier Ltd We present a multilinear algorithm to automatically establish dense point-to-po...
Face recognition has attracted particular interest in biometric recognition with wide applications i...
The 3D Morphable Model (3DMM) is a powerful statistical tool for representing 3D face shapes. To bui...
Landmarks often play a key role in face analysis, but many aspects of identity or expression cannot ...
We develop a deep architecture to learn to find good correspondences for wide-baseline stereo. Given...
Visual SLAM (Simultaneous Localization and Mapping) methods typically rely on handcrafted visual fea...
International audienceIn this paper, we address the problem of capturing both the shape and the pose...