International audienceIn many virtual reality systems, user physical workspace is superposed with a particular area in a virtual environment. The spatial consistency between the real and virtual interactive space allows users to take advantage of physical workspace to walk and to interact intuitively with the real and virtual contents. To maintain such spatial consistency, application designers usually deactivate user virtual navigation capability. This limits user reachable virtual area, and segments the spatial consistency required sub-task from a continuous scenario mixing large scale navigation. In order to provide users with a continuous virtual experience, we introduce two switch techniques to help users to recover the spatial consist...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. H...
International audienceIn many virtual reality systems, user physical workspace is superposed with a ...
International audienceTeleportation is a navigation technique widely used in virtual reality applica...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
Intuitively, it seems as if we should be able to point accurately to the location of a target object...
The type of navigation interface in a virtual environment (VE) - head slaved or indirect - determine...
A number of virtual reality (VR) applications rely on a one-to-one mapping of the user's position be...
Recently, a growing interest can be detected in the application of Virtual Environment (VE) technolo...
Virtual Reality (VR) offers a boundless space for users to create, express, and explore in the absen...
The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps...
Movement-compensating interactions like teleportation are commonly deployed techniques in virtual re...
The devices used with virtual environments for data entry aim to provide the user with a means to in...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. H...
International audienceIn many virtual reality systems, user physical workspace is superposed with a ...
International audienceTeleportation is a navigation technique widely used in virtual reality applica...
Virtual reality systems typically allow users to physically walk and turn, but virtual environments ...
Intuitively, it seems as if we should be able to point accurately to the location of a target object...
The type of navigation interface in a virtual environment (VE) - head slaved or indirect - determine...
A number of virtual reality (VR) applications rely on a one-to-one mapping of the user's position be...
Recently, a growing interest can be detected in the application of Virtual Environment (VE) technolo...
Virtual Reality (VR) offers a boundless space for users to create, express, and explore in the absen...
The number of everyday virtual reality (VR) applications is increasing at a remarkable pace. Perhaps...
Movement-compensating interactions like teleportation are commonly deployed techniques in virtual re...
The devices used with virtual environments for data entry aim to provide the user with a means to in...
Navigation - the process of getting from one location in a virtual scene to another - is one of the ...
We describe three human spatial navigation experiments that investigate the role of perception, memo...
Redirected walking has gained popularity in recent years as a way of enhancing the safety of users i...
Teleportation has become the de facto standard of locomotion in Virtual Reality (VR) environments. H...