International audienceSerious games (SGs) are motivational and practical pedagogical tools that have been widely used in design education. SGs seem to be an efficient way to give instructions on innovation processes (IPs), offering unique and attractive environments to support situated learning. While there has been much interest in SGs of the IPs type, there is very little research about the design framework to reduce the complexity and time consumption of their design process. This paper presents the preliminary results of our ongoing study: a design framework adapted to innovation SGs. The framework integrates eight general design frameworks/models/methodologies for SGs. Besides, it introduces a new stage "analysis of traditional teachin...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
This paper is a reflection on a design teaching project that endeavours to establish a culture of cr...
The international focus on the learning potential of games in recent years has led to a boost in bot...
International audienceSerious games (SGs) are motivational and practical pedagogical tools that have...
International audienceSerious games (SGs) as a new educational format have gained interest among man...
International audienceSerious games (SGs) offer an engaging format for teaching industrial engineeri...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
International audienceSGs represent an important opportunity for improving education thanks to their...
The aim of this paper is to describe how new teacher students develop innovation competence through ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
Game-based activities are great tools for engaging students within the classroom as an alternative t...
In the changing climate of design education, programs attempt to prepare their students for professi...
Serious Games increasingly receive the support and interest from teachers as another active teaching...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
This paper is a reflection on a design teaching project that endeavours to establish a culture of cr...
The international focus on the learning potential of games in recent years has led to a boost in bot...
International audienceSerious games (SGs) are motivational and practical pedagogical tools that have...
International audienceSerious games (SGs) as a new educational format have gained interest among man...
International audienceSerious games (SGs) offer an engaging format for teaching industrial engineeri...
Abstract: SGs represent an important opportunity for improving education thanks to their ability to ...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
International audienceSGs represent an important opportunity for improving education thanks to their...
The aim of this paper is to describe how new teacher students develop innovation competence through ...
International audiencePlaying is one of the most important activities of children. It constitutes a ...
The design of an engaging and motivating serious game (SG) requires a strong knowledge of learning d...
Game-based activities are great tools for engaging students within the classroom as an alternative t...
In the changing climate of design education, programs attempt to prepare their students for professi...
Serious Games increasingly receive the support and interest from teachers as another active teaching...
International audienceThis paper presents ScenLRPG, a specific method, based on a graphic formalism,...
This paper is a reflection on a design teaching project that endeavours to establish a culture of cr...
The international focus on the learning potential of games in recent years has led to a boost in bot...