Insomnia is a sleep disorder which is classified by one\u27s persistent inability to fall asleep or maintain sleep. One common yet controversial approach to treating insomnia is sleep hygiene education (SHE). Sleep hygiene is defined as behaviors that promote quality sleep. SHE is typically provided through as a paper sheet containing a list of recommendations, and the findings regarding its efficacy are mixed. Providing insomnia sufferers with a SHE treatment modality that offers practice, feedback, and motivation may be effective at treating insomnia. Therefore, the first goal of the present study is to examine the efficacy of a game-based SHE intervention. After using the game-based intervention for 30 days, participants had significant ...
Abstract Background Sleep problems interfere with work performance. Decreased work productivity due ...
Gamification can be used to motivate people to carry out hard-to- perform tasks. It can help in chan...
abstract: A study was undertaken to examine and test the effectiveness of a self-experimentation mod...
An important trend in behavioural medicine is a psyche-educational approach to health problems. A tr...
Insomnia is a debilitating sleep disorder involving dissatisfaction with the quality, timing, or dur...
Insomnia is a sleep-wake disorder that affects approximately 5-30% of people in the United States. T...
Gamification is used as a tool to persuade and motivate people to achieve hard-to-perform tasks thro...
Gamification can be used to encourage people to perform challenging tasks. Gamification can also be ...
Promoting a healthy sleep is a big challenge and becomes a strategic priority in public health, due ...
Introduction Sleep problems are common leading to physical and psychosocial morbidity and impaired q...
This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Te...
Introduction Insomnia is a major public health concern. While cognitive behaviour therapy for insom...
Computational sciences have gradually allowed scientists to develop novel technological projects to ...
Sleep hygiene involves practices and conditions chosen to advance effective and incessant sleep to i...
Sleep duration and quality are associated with a range of neuropsychological and psychosocial outcom...
Abstract Background Sleep problems interfere with work performance. Decreased work productivity due ...
Gamification can be used to motivate people to carry out hard-to- perform tasks. It can help in chan...
abstract: A study was undertaken to examine and test the effectiveness of a self-experimentation mod...
An important trend in behavioural medicine is a psyche-educational approach to health problems. A tr...
Insomnia is a debilitating sleep disorder involving dissatisfaction with the quality, timing, or dur...
Insomnia is a sleep-wake disorder that affects approximately 5-30% of people in the United States. T...
Gamification is used as a tool to persuade and motivate people to achieve hard-to-perform tasks thro...
Gamification can be used to encourage people to perform challenging tasks. Gamification can also be ...
Promoting a healthy sleep is a big challenge and becomes a strategic priority in public health, due ...
Introduction Sleep problems are common leading to physical and psychosocial morbidity and impaired q...
This book constitutes the refereed proceedings of the 11th International Conference on Persuasive Te...
Introduction Insomnia is a major public health concern. While cognitive behaviour therapy for insom...
Computational sciences have gradually allowed scientists to develop novel technological projects to ...
Sleep hygiene involves practices and conditions chosen to advance effective and incessant sleep to i...
Sleep duration and quality are associated with a range of neuropsychological and psychosocial outcom...
Abstract Background Sleep problems interfere with work performance. Decreased work productivity due ...
Gamification can be used to motivate people to carry out hard-to- perform tasks. It can help in chan...
abstract: A study was undertaken to examine and test the effectiveness of a self-experimentation mod...