Systematic Literature Review The systematic literature review explored what makes serious educational games engaging for children. A systematic search of four databases identified fourteen papers relevant to the review. Narrative synthesis was used to provide an initial synthesis of the literature. The articles identified several factors thought to increase children’s and adolescents’ engagement with serious educational games. The level of challenge, immediate feedback and player control were identified as important game factors for engagement. Explicit instruction, audio-visual qualities, the flexibility of interaction with the game, meaningful game content, and embedding learning in-game content were all related to children’s engagement w...
The purpose of this systematic review was to investigate the weight of scientific evidence regarding...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
Playing games can be one of the most important activities for children to improve their social probl...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This exploratory quantitative study compared schoolchildren’s scores on 15 computer games to their s...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
Cognitive control—the ability to execute goal-relevant responses in the presence of competing goal-i...
This paper examines the literature on computer games and serious games in regard to the potential po...
A growing number of children and adolescents play video games (VGs) for long amounts of time. The cu...
Play, which has always been considered an essential vector for the growth and cognitive and emotiona...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
Although early diagnosis of developmental delay is important, there are challenges in identifying co...
Cognitive control is the most fundamental psychological function that underlies the execution of man...
The purpose of this systematic review was to investigate the weight of scientific evidence regarding...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
Playing games can be one of the most important activities for children to improve their social probl...
Systematic Literature Review The systematic literature review explored what makes serious educationa...
This paper stems from a mixed-methods study in which we scientifically tested 15 computer games to i...
This exploratory quantitative study compared schoolchildren’s scores on 15 computer games to their s...
Assessing game experience on Digital Educational Games (DEGs) can enhance knowledge on users behavio...
This study investigated fourth-seventh graders’ approaches to learning a digital game designed to te...
Cognitive control—the ability to execute goal-relevant responses in the presence of competing goal-i...
This paper examines the literature on computer games and serious games in regard to the potential po...
A growing number of children and adolescents play video games (VGs) for long amounts of time. The cu...
Play, which has always been considered an essential vector for the growth and cognitive and emotiona...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
Although early diagnosis of developmental delay is important, there are challenges in identifying co...
Cognitive control is the most fundamental psychological function that underlies the execution of man...
The purpose of this systematic review was to investigate the weight of scientific evidence regarding...
BACKGROUND: A computer-based game, named Timo's Adventure, was developed to assess specific cognitiv...
Playing games can be one of the most important activities for children to improve their social probl...