In the era of industrial revolution 4.0 and community technology 5.0, smartphones are currently very widely used by educational practitioners as a medium for learning mathematics. It aims to attract students' interest in learning mathematics that is considered difficult by students such as trigonometry material. A lot of software is used to make android-based learning media for smartphones, one of which is Adobe Flash CS 6. This research is ADDIE version development research which includes five levels, specifically: Analysis, Design, Development, Implementation, and Evaluation. The instruments used are professional validation questionnaires and scholar response questionnaires. The validation expert concludes that Android-based mathematics l...
Abstract: This study aims to develop and produce android-based mathematics learning media on the sub...
Abstrak Kemampuan pemahaman matematis merupakan kemampuan penting yang harus dimiliki oleh siswa. B...
ABSTRAKPrasetyo, Galih Eko. 2017. Pengembangan Media Pembelajaran Berbasis Android Smartphone pada M...
The purpose of this research is to produce an android application that is valid, practical, and effe...
There needs to be a mathematics learning media that is in accordance with the times, so that it can ...
Today's technology is rapidly advancing. Educators must keep pace with technological progress. The i...
The purpose of this study was to determine the development of android-based interactive multimedia l...
The current condition of learning is carried out online based on government regulations to prevent t...
Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran Ilmu Pengetahuan Sosial...
Penelitian ini dilatarbelakangi oleh perkembangan teknologi dan informasi untuk meningkatkan mutu pe...
This research aims to determine the effect of using an android application compared to conventional ...
The research aims to produce an interactive learning media. This research is included in the type of...
The objective of this research and development was to produce a product of learning media based on a...
Tujuan penelitian ini adalah untuk mengetahui media pembelajaran berbasis android dengan menggunakan...
Penelitian ini bertujuan untuk menghasilkan produk media pembelajaran android berbantuan adobe flash...
Abstract: This study aims to develop and produce android-based mathematics learning media on the sub...
Abstrak Kemampuan pemahaman matematis merupakan kemampuan penting yang harus dimiliki oleh siswa. B...
ABSTRAKPrasetyo, Galih Eko. 2017. Pengembangan Media Pembelajaran Berbasis Android Smartphone pada M...
The purpose of this research is to produce an android application that is valid, practical, and effe...
There needs to be a mathematics learning media that is in accordance with the times, so that it can ...
Today's technology is rapidly advancing. Educators must keep pace with technological progress. The i...
The purpose of this study was to determine the development of android-based interactive multimedia l...
The current condition of learning is carried out online based on government regulations to prevent t...
Penelitian ini bertujuan untuk menghasilkan produk berupa media pembelajaran Ilmu Pengetahuan Sosial...
Penelitian ini dilatarbelakangi oleh perkembangan teknologi dan informasi untuk meningkatkan mutu pe...
This research aims to determine the effect of using an android application compared to conventional ...
The research aims to produce an interactive learning media. This research is included in the type of...
The objective of this research and development was to produce a product of learning media based on a...
Tujuan penelitian ini adalah untuk mengetahui media pembelajaran berbasis android dengan menggunakan...
Penelitian ini bertujuan untuk menghasilkan produk media pembelajaran android berbantuan adobe flash...
Abstract: This study aims to develop and produce android-based mathematics learning media on the sub...
Abstrak Kemampuan pemahaman matematis merupakan kemampuan penting yang harus dimiliki oleh siswa. B...
ABSTRAKPrasetyo, Galih Eko. 2017. Pengembangan Media Pembelajaran Berbasis Android Smartphone pada M...