The relationship between digital games and the mobilization of cognitive and metacognitive learning strategies deserves attention and needs research that contributes to the understanding of how these strategies can favor the teaching and learning processes. This study describes how university students over 18 years of age mobilize cognitive and metacognitive learning strategies through digital games. The research methodology used was ex post facto with a quantitative approach. 941 students from 22 States and from the Federal District, enrolled in higher education courses at Brazilian colleges and universities, participated in this research. Data collection occurred through the application of an online questionnaire that integrates the Metac...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
BUSINESS STRATEGIES GAMES: experience with a digital game in the Administration course ABSTRACT: Gam...
The relationship between digital games and the mobilization of cognitive and metacognitive learning ...
The relationship between digital games and the mobilization of cognitive and metacognitive learning ...
A popularização dos jogos digitais tem promovido uma série de experimentos e investigações de como e...
This paper presents a case study analyzing which learning cognitive strategies are employed by stude...
In this article, traditional games are proposed as complementary tools for metacognitive interventio...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
This paper seeks to understand the learning that arises from the use of entertainment video games in...
This qualitative study aims to evaluate digital games as a learning tool, by reviewing the experienc...
Ineffective cognitive processes result in learning difficulties online. Hence, how cognitive learnin...
© 2018 Taylor & Francis. The past decade has seen tremendous growth in the instructional use of digi...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
BUSINESS STRATEGIES GAMES: experience with a digital game in the Administration course ABSTRACT: Gam...
The relationship between digital games and the mobilization of cognitive and metacognitive learning ...
The relationship between digital games and the mobilization of cognitive and metacognitive learning ...
A popularização dos jogos digitais tem promovido uma série de experimentos e investigações de como e...
This paper presents a case study analyzing which learning cognitive strategies are employed by stude...
In this article, traditional games are proposed as complementary tools for metacognitive interventio...
This study proposes a teaching strategy based on learning with digital games, to provide an active ...
This study proposes a teaching strategy based on learning with digital games, to provide an active m...
This paper seeks to understand the learning that arises from the use of entertainment video games in...
This qualitative study aims to evaluate digital games as a learning tool, by reviewing the experienc...
Ineffective cognitive processes result in learning difficulties online. Hence, how cognitive learnin...
© 2018 Taylor & Francis. The past decade has seen tremendous growth in the instructional use of digi...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
Game-based learning can motivate learners and help them to acquire new knowledge in an active way. H...
BUSINESS STRATEGIES GAMES: experience with a digital game in the Administration course ABSTRACT: Gam...