This study aimed to determine the level of feasibility, practicality, and effectiveness of game application learning media on Islamic Religious Education materials. The research method used is the Research and Development (R&D) approach of Brog and Gall mode. The subjects in this study were students of class X MAS al-Washliyah Stabat, while the object of this research was the development of game-based learning media. The data collection instruments used were observation and questionnaires. The results showed that the feasibility level of game application learning media according to material experts was categorized as valid with a score of 86, media experts were categorized as very valid with a score of 91 and linguists were also categor...
This study aims to determine the effectiveness and attractiveness of using game application media to...
This study is to answer the problem of developing power point-based i'tikaf 50 educational games in ...
The purpose of the study is to describe the ability of teachers to use technology-based media, what ...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
Education is to be considered as a special form of communication not restricted to a mere exchange o...
ABSTRACT: This research is a field research that examines the development of educational ludo games ...
The advancement of science and information and communication technology as a product of changing tim...
Game is seen as a catalyst to improve learning for students especially after school hours. Neverthel...
Tujuan dari penelitian ini adalah solusi dengan merancang media pembelajaran modern yaitu windows da...
This research is a field research that examines the development of educational ludo games as an alte...
In this era modern education, learning media cannot be separated from the on going learning media ca...
In one of the Islamic educational institutions, Arabic is one of the subjects that must be taken by ...
ABSTRACT This study aims to determine the results of the development of educational gamesto improve ...
This study aims to analyze the effectiveness of using Islamic Box Fabel learning media in fostering ...
The main problem of this research is the learning of Al-Quran education in Elementary Schools which ...
This study aims to determine the effectiveness and attractiveness of using game application media to...
This study is to answer the problem of developing power point-based i'tikaf 50 educational games in ...
The purpose of the study is to describe the ability of teachers to use technology-based media, what ...
This study aimed to determine the level of feasibility, practicality, and effectiveness of game appl...
Education is to be considered as a special form of communication not restricted to a mere exchange o...
ABSTRACT: This research is a field research that examines the development of educational ludo games ...
The advancement of science and information and communication technology as a product of changing tim...
Game is seen as a catalyst to improve learning for students especially after school hours. Neverthel...
Tujuan dari penelitian ini adalah solusi dengan merancang media pembelajaran modern yaitu windows da...
This research is a field research that examines the development of educational ludo games as an alte...
In this era modern education, learning media cannot be separated from the on going learning media ca...
In one of the Islamic educational institutions, Arabic is one of the subjects that must be taken by ...
ABSTRACT This study aims to determine the results of the development of educational gamesto improve ...
This study aims to analyze the effectiveness of using Islamic Box Fabel learning media in fostering ...
The main problem of this research is the learning of Al-Quran education in Elementary Schools which ...
This study aims to determine the effectiveness and attractiveness of using game application media to...
This study is to answer the problem of developing power point-based i'tikaf 50 educational games in ...
The purpose of the study is to describe the ability of teachers to use technology-based media, what ...