This study aims to determine the effect of public perceptions of e-wallets or electronic wallets on Interests in Using the LinkAja e-wallet application in Tangerang Regency. Sampling was carried out using a non-probability sampling method using a purposive sampling technique of 130 respondents with an age limit of 17 years and a minimum of having used the LinkAja e-wallet application. The number of statements submitted to respondents was 26 statement items, consisting of 6 items of Perceived Convenience statement, 6 items of Promotional Attractiveness statements, 6 items of Perceived Usefulness Statement, and 8 items of Interest in Using. The data analysis technique used in this research is validity test, reliability test, descriptive analy...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...
This study aims to determine the ease of use, attractiveness of promotion and trust in students' int...
This study aims to determine the effect of perceived ease of use, perceived usefulness and perceived...
The purpose of this study is to test and know the effect of brand awareness, promotion, and perceive...
In the current era technological advances have reached every aspect of life, not discussing the econ...
This study aims to analyze the effect of perceived convenience, perceived benefits, perceived risk a...
This study aims to determine the effect of Perceived Ease of Use, Brand Trust, and Security on Inter...
ABSTRACTThis study aims to determine the influence between perceived usefulness, perceived ease of u...
Penelitian ini bertujuan untuk mengetahui pengaruh perceived usefulness (persepsi manfaat), percei...
This study aims to determine the effect of promotional attractiveness, perception of benefits and ea...
The development of technology increasingly makes payments easier and more practical. As offered by e...
Currently, the lifestyle of modern society is changing, due to the support of increasingly sophistic...
Tujuan di penelitian ini guna mengetahui apakah Persepsi Kemudahan, Persepsi Kemanfaatan serta Promo...
The tight competition in the e-wallet market and the rapid growth in the number of users in Indonesi...
Based on the phenomena that happen in society, there are many e-wallet services in Indonesia but sti...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...
This study aims to determine the ease of use, attractiveness of promotion and trust in students' int...
This study aims to determine the effect of perceived ease of use, perceived usefulness and perceived...
The purpose of this study is to test and know the effect of brand awareness, promotion, and perceive...
In the current era technological advances have reached every aspect of life, not discussing the econ...
This study aims to analyze the effect of perceived convenience, perceived benefits, perceived risk a...
This study aims to determine the effect of Perceived Ease of Use, Brand Trust, and Security on Inter...
ABSTRACTThis study aims to determine the influence between perceived usefulness, perceived ease of u...
Penelitian ini bertujuan untuk mengetahui pengaruh perceived usefulness (persepsi manfaat), percei...
This study aims to determine the effect of promotional attractiveness, perception of benefits and ea...
The development of technology increasingly makes payments easier and more practical. As offered by e...
Currently, the lifestyle of modern society is changing, due to the support of increasingly sophistic...
Tujuan di penelitian ini guna mengetahui apakah Persepsi Kemudahan, Persepsi Kemanfaatan serta Promo...
The tight competition in the e-wallet market and the rapid growth in the number of users in Indonesi...
Based on the phenomena that happen in society, there are many e-wallet services in Indonesia but sti...
This study aims to analyze the effect of perceived usefulness, perceived ease of use and perceived s...
This study aims to determine the ease of use, attractiveness of promotion and trust in students' int...
This study aims to determine the effect of perceived ease of use, perceived usefulness and perceived...