This study aims to produce learning media using the Canva application on valid Environmental Pollution materials. This development research using the ADDIE development model has three stages, namely Analysis (Analyzis), Design (Design). and Development (Development). The data collection instruments used are in the form of validation sheets and student response questionnaires that have been validated. The sampling technique used in this research is purposive sampling. Data were obtained by validating Canva-based e-modules to material experts, media experts, and learning experts, as well as seeing the responses of students to the e-modules developed by conducting limited trials. Data analysis is quantitative description. The results of materi...
The utilization of technology has become widespread, including in the field of education. The effect...
This study aims to: (1) produce Canva-based learning video media on the theme of Technology Developm...
This study aims to: (1) produce Canva-based learning video media on the theme of Technology Developm...
Penelitian ini merupakan penelitian pengembangan. Penelitian ini bertujuan untuk menghasilkan media ...
The research is motivated by the limited adoption of digital learning media and the continued relian...
The Covid-19 pandemic has changed many dimensions of people's lives, including the world of educatio...
This study aims to develop Canva as a learning medium with the main subject of economics, namely con...
Abstract : This study aims to produce interactive media assisted by the Canva application for valid,...
Some factors affect student's low understanding of learning material such as the rare use of instruc...
There are obstacles experienced in the learning process, such as a shortage of teaching materials in...
Some factors affect student's low understanding of learning material such as the rare use of instruc...
This study aims to: (1) develop media using Canva applications in elementary thematic learning, (2) ...
Some factors affect student's low understanding of learning material such as the rare use of instruc...
Keterampilan abad ke-21 harus dimiliki oleh siswa. Teknologi, literasi sains, dan keterampilan komun...
The utilization of technology has become widespread, including in the field of education. The effect...
The utilization of technology has become widespread, including in the field of education. The effect...
This study aims to: (1) produce Canva-based learning video media on the theme of Technology Developm...
This study aims to: (1) produce Canva-based learning video media on the theme of Technology Developm...
Penelitian ini merupakan penelitian pengembangan. Penelitian ini bertujuan untuk menghasilkan media ...
The research is motivated by the limited adoption of digital learning media and the continued relian...
The Covid-19 pandemic has changed many dimensions of people's lives, including the world of educatio...
This study aims to develop Canva as a learning medium with the main subject of economics, namely con...
Abstract : This study aims to produce interactive media assisted by the Canva application for valid,...
Some factors affect student's low understanding of learning material such as the rare use of instruc...
There are obstacles experienced in the learning process, such as a shortage of teaching materials in...
Some factors affect student's low understanding of learning material such as the rare use of instruc...
This study aims to: (1) develop media using Canva applications in elementary thematic learning, (2) ...
Some factors affect student's low understanding of learning material such as the rare use of instruc...
Keterampilan abad ke-21 harus dimiliki oleh siswa. Teknologi, literasi sains, dan keterampilan komun...
The utilization of technology has become widespread, including in the field of education. The effect...
The utilization of technology has become widespread, including in the field of education. The effect...
This study aims to: (1) produce Canva-based learning video media on the theme of Technology Developm...
This study aims to: (1) produce Canva-based learning video media on the theme of Technology Developm...