Natural language interaction is a promising direction for democratizing 3D shape design. However, existing methods for text-driven 3D shape editing face challenges in producing decoupled, local edits to 3D shapes. We address this problem by learning disentangled latent representations that ground language in 3D geometry. To this end, we propose a complementary tool set including a novel network architecture, a disentanglement loss, and a new editing procedure. Additionally, to measure edit locality, we define a new metric that we call part-wise edit precision. We show that our method outperforms existing SOTA methods by 20% in terms of edit locality, and up to 6.6% in terms of language reference resolution accuracy. Our work suggests that b...
3D GANs have the ability to generate latent codes for entire 3D volumes rather than only 2D images. ...
Geometric modeling is a fundamental problem in computer graphics. The continuous growth of 3D models...
Learning to encode differences in the geometry and (topological) structure of the shapes of ordinary...
The use of autoencoders for shape editing or generation through latent space manipulation suffers fr...
Recent advancements in machine learning comprise generative models such as autoencoders (AE) for lea...
Existing work in shape editing applications using deep learning has primarily focused on shape inter...
International audienceImpressive progress in generative models and implicit representations gave ris...
We present a new method for detail-preserving 3D shape editing that decouples the complexity of the ...
We aim to obtain an interpretable, expressive, and disentangled scene representation that contains c...
Figure 1: Shapes edited using our system. Please refer to our supplementary video for real-time edit...
Special Issue: Proc. Eurographics, May 2013, Girona, Spain.International audienceIn this paper, we p...
Many of today’s data models for 3D applications, such as City Geography Markup Language (CityGML) or...
In recent years the ease of use and the flexibility in the editing process shifted into focus in mod...
D shape generation is a fundamental operation in computer graphics. While significant progress has b...
Computing similarities or distances between 3D shapes is a crucial building block for numerous tasks...
3D GANs have the ability to generate latent codes for entire 3D volumes rather than only 2D images. ...
Geometric modeling is a fundamental problem in computer graphics. The continuous growth of 3D models...
Learning to encode differences in the geometry and (topological) structure of the shapes of ordinary...
The use of autoencoders for shape editing or generation through latent space manipulation suffers fr...
Recent advancements in machine learning comprise generative models such as autoencoders (AE) for lea...
Existing work in shape editing applications using deep learning has primarily focused on shape inter...
International audienceImpressive progress in generative models and implicit representations gave ris...
We present a new method for detail-preserving 3D shape editing that decouples the complexity of the ...
We aim to obtain an interpretable, expressive, and disentangled scene representation that contains c...
Figure 1: Shapes edited using our system. Please refer to our supplementary video for real-time edit...
Special Issue: Proc. Eurographics, May 2013, Girona, Spain.International audienceIn this paper, we p...
Many of today’s data models for 3D applications, such as City Geography Markup Language (CityGML) or...
In recent years the ease of use and the flexibility in the editing process shifted into focus in mod...
D shape generation is a fundamental operation in computer graphics. While significant progress has b...
Computing similarities or distances between 3D shapes is a crucial building block for numerous tasks...
3D GANs have the ability to generate latent codes for entire 3D volumes rather than only 2D images. ...
Geometric modeling is a fundamental problem in computer graphics. The continuous growth of 3D models...
Learning to encode differences in the geometry and (topological) structure of the shapes of ordinary...