Virtual Reality (VR) is becoming significantly prevalent in the field of education and has been proven, among others, to increase student motivation and commitment to the lesson, to simulate contextualized scenarios for learning and to help students practice their public speaking skills. This innovative technology has provided unprecedented opportunities for student interaction with the lesson content which is achieved through the multisensory experience it offers and the replacement of interaction with immersion. In fact, some VR-related impediments, such as the high cost of the hardware (for tethered headsets), the set-up of the computer hardware and correct connection of the Head Mount Display (HMD), are gradually being overcome due to t...
Within the related language teaching and learning, various terms have been assigned to Virtual World...
Abstract: Pedagogy is enriched with new types of training sessions, which are possible with the deve...
JAPAN, 6 October 2023 - Virtual Reality (VR) has evolved rapidly from two-dimensional (2D) text-base...
The main objective of this project was to evaluate the impact of the application of the virtual real...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
EFL learners encounter a number of challenges in English for specific purposes, especially in unders...
During the past decade, there has been increasing attention to second/foreign language teaching and ...
I created a Virtual Reality (VR) website in Janus VR, a VR web browser, to enhance second language l...
The emergences of freely accessible 2D virtual worlds on the web have brought new opportunities for ...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
Cette thèse aborde la réalité virtuelle pour l’apprentissage médiatisé du français ou de l’allemand ...
Within the related language teaching and learning, various terms have been assigned to Virtual World...
Abstract: Pedagogy is enriched with new types of training sessions, which are possible with the deve...
JAPAN, 6 October 2023 - Virtual Reality (VR) has evolved rapidly from two-dimensional (2D) text-base...
The main objective of this project was to evaluate the impact of the application of the virtual real...
[[abstract]]Developing communicative ability of English as a Foreign Language (EFL) learners is esse...
Immersive virtual environments or metaverse are representations of real or imaginative worlds crea...
International audienceIn the last decade, Virtual Reality (VR) has been increasingly studied and use...
A prescribed English language textbook often directs classroom teaching practices in secondary schoo...
Experiential learning, in which knowledge acquisition occurs via as opposed to for task performance,...
EFL learners encounter a number of challenges in English for specific purposes, especially in unders...
During the past decade, there has been increasing attention to second/foreign language teaching and ...
I created a Virtual Reality (VR) website in Janus VR, a VR web browser, to enhance second language l...
The emergences of freely accessible 2D virtual worlds on the web have brought new opportunities for ...
This paper aims to effectively improve the learning effect of spoken English, which is difficult to ...
Cette thèse aborde la réalité virtuelle pour l’apprentissage médiatisé du français ou de l’allemand ...
Within the related language teaching and learning, various terms have been assigned to Virtual World...
Abstract: Pedagogy is enriched with new types of training sessions, which are possible with the deve...
JAPAN, 6 October 2023 - Virtual Reality (VR) has evolved rapidly from two-dimensional (2D) text-base...