We consider a generalization of the Minimum Cost Spanning Tree (MCST) model, called the Minimum Cost Connection Network (MCCN) model, where network users have connection demands in the form of a pair of nodes they want connected directly or indirectly. For a fixed network, which satisfies all connection demands, the problem consists of allocating the total cost of the network among its users. Thereby every MCCN problem induces a cooperative cost game where the cost of every coalition of users is the cost of an efficient network satisfying the demand of the users in the coalition. Unlike the MCST-model, we show that the core of the induced cost game in the MCCN-model can be empty even when all locations are demanded. We therefore consider su...