Business simulation games (BSG) have become a very popular pedagogical tool in university courses and programmes all around the world. Their immense popularity has been a subject of research and academic discourse, especially the past twenty years when many experts have called for more student-centric and reality based pedagogical approaches. Their implementation in business schools has been particularly successful, leading to improved student outcomes, satisfaction and skills development. Their use in sport business courses, though, has been surprisingly neglected in the pertinent literature. In the present study, we attempt to close this gap in the literature by exploring the effectiveness of BSG implementation in sport business courses, ...
This paper examines the use of a business simulation game to test its effectiveness in promoting the...
Purpose – Simulation in education has been well documented. Business simulation games (BSGs) are oft...
This paper evaluates the impact of usage in teaching and learning of a business simulation game, Sim...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool...
Game-based learning environments in education are a valuable asset, as well as their potential benef...
A Project Report Submitted to the Chandaria School of Business in Partial Fulfillment of the Require...
Computer-based simulation games (CSG) are a form of innovation in learning and teaching. CGS are use...
With the emergence of the digital generation, advances in technology, and the trend towards more exp...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Simulation games (SG) offer great opportunities for students to learn and experience real-world busi...
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...
The use of simulation games as a pedagogic method is well established though its effective use is co...
While a substantial amount of research has been conducted into the use of simulation games in busine...
It is well understood that experiential learning provides an incentive and impetus for accelerated l...
This paper examines the use of a business simulation game to test its effectiveness in promoting the...
Purpose – Simulation in education has been well documented. Business simulation games (BSGs) are oft...
This paper evaluates the impact of usage in teaching and learning of a business simulation game, Sim...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool...
Game-based learning environments in education are a valuable asset, as well as their potential benef...
A Project Report Submitted to the Chandaria School of Business in Partial Fulfillment of the Require...
Computer-based simulation games (CSG) are a form of innovation in learning and teaching. CGS are use...
With the emergence of the digital generation, advances in technology, and the trend towards more exp...
Information technologies play an important role in designing new ways of teaching, and, at the same ...
Simulation games (SG) offer great opportunities for students to learn and experience real-world busi...
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...
The use of simulation games as a pedagogic method is well established though its effective use is co...
While a substantial amount of research has been conducted into the use of simulation games in busine...
It is well understood that experiential learning provides an incentive and impetus for accelerated l...
This paper examines the use of a business simulation game to test its effectiveness in promoting the...
Purpose – Simulation in education has been well documented. Business simulation games (BSGs) are oft...
This paper evaluates the impact of usage in teaching and learning of a business simulation game, Sim...