This thesis proposes a model for analysing the process by which video games make players complicit in the actions of the player-character (avatar). Empathy, responsibility and desire are the formational elements of complicity and are the concepts I identify within three video games. Katherine Isbister’s proposed ‘levels of projection’ are also used to explain how a player relates to the player-character in order for the exchange of empathy, responsibility and desire to be effective. The games I have chosen to analyse are Assassin’s Creed II, BioShock and Dark Souls, each of which use gameplay and narrative design in unique ways to make players complicit
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
Tissue engineered blood vessels (TEBV’s) have the potential to act not only as a replacement for dis...
Potter Priest” is an animated graduate thesis film. The entire animation including credits was 8 min...
This thesis proposes a model for analysing the process by which video games make players complicit i...
"This is a creative thesis consisting of two parts; a major creative work in the form of a literary ...
Alien CrosstalkThesis (MA) -- Faculty of Humanities, School of Languages and Literatures, 202
Workplace accidents occur at an alarmingly high rate in New Zealand. Workplace safety literature su...
Toward A Hybrid Music Theatre explores the coming convergence between the English-language musical t...
non-peer-reviewedStreet art occupies an ever more prominent place in our towns and cities. The statu...
Desing, simulation and calculation of a wind tunnel used for calibration of hot wire probes. Involve...
Nutty Adventures is an Android game. The goal is to gather acorns for day-to-day survival, upgrades,...
Philosophiae Doctor - PhDAdolescent hookah pipe use is a public health concern because it poses seve...
Thematic German-English Glossary "Religion, Worldviews, Ethics"; this glossary is a supplement to: J...
The SCiP Alliance defines a Service child as a person whose parent, or carer, serves in the regular ...
Games User Research (GUR) is an area of evaluative player research and human-computer interaction (H...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
Tissue engineered blood vessels (TEBV’s) have the potential to act not only as a replacement for dis...
Potter Priest” is an animated graduate thesis film. The entire animation including credits was 8 min...
This thesis proposes a model for analysing the process by which video games make players complicit i...
"This is a creative thesis consisting of two parts; a major creative work in the form of a literary ...
Alien CrosstalkThesis (MA) -- Faculty of Humanities, School of Languages and Literatures, 202
Workplace accidents occur at an alarmingly high rate in New Zealand. Workplace safety literature su...
Toward A Hybrid Music Theatre explores the coming convergence between the English-language musical t...
non-peer-reviewedStreet art occupies an ever more prominent place in our towns and cities. The statu...
Desing, simulation and calculation of a wind tunnel used for calibration of hot wire probes. Involve...
Nutty Adventures is an Android game. The goal is to gather acorns for day-to-day survival, upgrades,...
Philosophiae Doctor - PhDAdolescent hookah pipe use is a public health concern because it poses seve...
Thematic German-English Glossary "Religion, Worldviews, Ethics"; this glossary is a supplement to: J...
The SCiP Alliance defines a Service child as a person whose parent, or carer, serves in the regular ...
Games User Research (GUR) is an area of evaluative player research and human-computer interaction (H...
Treball Final de Grau en Disseny i Desenvolupament de Videojocs. Codi: VJ1241. Curs acadèmic: 2015-2...
Tissue engineered blood vessels (TEBV’s) have the potential to act not only as a replacement for dis...
Potter Priest” is an animated graduate thesis film. The entire animation including credits was 8 min...