Virtual Reality (VR), a medium which can create alternate or representations of reality, could potentially be used for triggering memory recollections by connecting users with their past. Comparing to commonly-used media within museum such as photos and videos, VR is distinct because of its ability to move beyond the confines of time and space, by enabling users to be immersed in the reconstructed context and allowing them to take charge of the environment by interacting with objects, navigating the environment, and evolving the narratives. In this paper, we compared audience experiences of cultural heritage (CH) between 360-degree video recordings and Virtual Environments to investigate the capacity of these two types of media for coordina...
Interactive digital storytelling has become a popular method for virtual cultural heritage presentat...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Interactive digital storytelling has become a popular method for virtual cultural heritage presentat...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
In recent years, virtual reality (VR) has been reaching its maturity level for practical application...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
There is a growing interest nowadays of using immersive technologies to promote Cultural Heritage (C...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
Interactive digital storytelling has become a popular method for virtual cultural heritage presentat...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Interactive digital storytelling has become a popular method for virtual cultural heritage presentat...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
Reflecting upon an affective and embodied methods workshop, this chapter discusses the potentials an...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
In recent years, virtual reality (VR) has been reaching its maturity level for practical application...
The hype surrounding the impending mainstreaming of Virtual Reality can seem to prioritize the digit...
There is a growing interest nowadays of using immersive technologies to promote Cultural Heritage (C...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
Interactive digital storytelling has become a popular method for virtual cultural heritage presentat...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...