Considering the current technological development and the rapid change in how we communicate, we focus on the field of learning and the new roles within it. With learning we refer, in particular, to the process of gaining and absorbing information and knowledge, a process that requires engagement, involvement and dedication. The meaningful experience concept is connected to and harnesses reflections and awareness, suggesting best practices. The game as a representative system reflects the context and the culture in which it was born. Therefore, the act of playing within a particular context leads the player to overcome the magic circle boundaries and symbolically interact with the socio-cultural elements of the society itself. On account of...
Focusing on the role-playing simulation game SCAPE (Sustainability, Community and Planning Education...
The Game.The process of art creation in general includes (a) to realize self-existence in life (cult...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
Considering the current technological development and the rapid change in how we communicate, we foc...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Videogames’ motivational qualities, and the experiences of learning inherent in their play, have see...
Reflective practice is the ability to revisit and reassess one's previous actions to engage intentio...
This paper introduces a tool of a framework for the observation and analysis of play experiences (PE...
Educational games are primarily developed for use in formal education, which limits both their typic...
Past research has looked into meaningfulness in video game narratives, as well as meaningful play. H...
The game is a social expression, which had come during a societal progress by a working process. It ...
This paper explores the relationship between digital games and learning along the continuum from for...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
As digital games continue to be explored as solutions to educational and behavioural challenges, the...
Games for Social Change are about opportunities and choices. They are about meaningful storytelling...
Focusing on the role-playing simulation game SCAPE (Sustainability, Community and Planning Education...
The Game.The process of art creation in general includes (a) to realize self-existence in life (cult...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...
Considering the current technological development and the rapid change in how we communicate, we foc...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
Videogames’ motivational qualities, and the experiences of learning inherent in their play, have see...
Reflective practice is the ability to revisit and reassess one's previous actions to engage intentio...
This paper introduces a tool of a framework for the observation and analysis of play experiences (PE...
Educational games are primarily developed for use in formal education, which limits both their typic...
Past research has looked into meaningfulness in video game narratives, as well as meaningful play. H...
The game is a social expression, which had come during a societal progress by a working process. It ...
This paper explores the relationship between digital games and learning along the continuum from for...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
As digital games continue to be explored as solutions to educational and behavioural challenges, the...
Games for Social Change are about opportunities and choices. They are about meaningful storytelling...
Focusing on the role-playing simulation game SCAPE (Sustainability, Community and Planning Education...
The Game.The process of art creation in general includes (a) to realize self-existence in life (cult...
Play is seen as an activity that is fun, voluntary, offers escape, and is fundamentally exciting. Pl...