Games that revolve around user-generated content have been explored mainly from a ludic perspective, leaving the work practices that are entailed in content production underexplored. What we argue in this paper is that there is an underlying economy in Minecraft’s community, which plays a significant role in the game’s current form. Our ethnographic fieldwork revealed the various aspects of the work of producing in-game content, by teasing out the discrete segments of the arc of work of commissioning, creating and delivering a Minecraft map. The infrastructure this work relies on is fragmented though, with the various accountability systems in place being appropriations by the players themselves. This raises a number of design implications ...
Game design is conditioned by the practice, both formal and informal, of drawing from previous desig...
Abstract Digital gameplay is enacted across many social platforms that can be described as affinity ...
The concept of place informs much of human meaning-making in both space and time. This paper seeks t...
Games that revolve around user-generated content have been explored mainly from a ludic perspective,...
This thesis presents an ethnographic study that aims at explicating the work of creating content in ...
How does an open, participatory media artifact evolve in relation to participants’ perceptions of it...
In recent years, we have experienced the proliferation of videogames that have, as their main mode o...
For a long time, playing games was considered as the opposite of being productive. However, in the d...
Minecraft is an alluringly moving target to try to pin down, and so in order to assess how it is “we...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
This presentation argues it is necessary to expand beyond socio-cultural and ‘multimodal’ approaches...
This thesis explores the agentic potential of gaming practices for young people. Manuel Castells’ (1...
Claims around the blurring of producer and consumer categories and user-creativity are now commonpla...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This article aims to contribute new knowledge about the media literacies children assemble as they p...
Game design is conditioned by the practice, both formal and informal, of drawing from previous desig...
Abstract Digital gameplay is enacted across many social platforms that can be described as affinity ...
The concept of place informs much of human meaning-making in both space and time. This paper seeks t...
Games that revolve around user-generated content have been explored mainly from a ludic perspective,...
This thesis presents an ethnographic study that aims at explicating the work of creating content in ...
How does an open, participatory media artifact evolve in relation to participants’ perceptions of it...
In recent years, we have experienced the proliferation of videogames that have, as their main mode o...
For a long time, playing games was considered as the opposite of being productive. However, in the d...
Minecraft is an alluringly moving target to try to pin down, and so in order to assess how it is “we...
This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new media form,...
This presentation argues it is necessary to expand beyond socio-cultural and ‘multimodal’ approaches...
This thesis explores the agentic potential of gaming practices for young people. Manuel Castells’ (1...
Claims around the blurring of producer and consumer categories and user-creativity are now commonpla...
Summary This thesis explores how massively multiplayer online games (MMOGs), as an exemplary new me...
This article aims to contribute new knowledge about the media literacies children assemble as they p...
Game design is conditioned by the practice, both formal and informal, of drawing from previous desig...
Abstract Digital gameplay is enacted across many social platforms that can be described as affinity ...
The concept of place informs much of human meaning-making in both space and time. This paper seeks t...