Accounts of video game play developed from an ethnomethodological and conversation analytic perspective remain relatively scarce. This paper collects together a scattered but emerging body of research which does just this—drawing upon the orientations of ethnomethodology and conversation analysis (EMCA) in order to explicate video gaming practices: or put differently, the material, practical 'work practices' of video game players. In picking out the shape of this emerging body work, the paper offers an example-driven explication of an EMCA perspective on video game play phenomena as sites of social order. Data fragments from a series of exemplars from this literature are drawn upon throughout in order to do this. Our material is arranged as...