The progressive diffusion of interpersonal communication devices and their evolution into systems more and more versatile, pervasive, ubiquitous and user-friendly contribute to the contemporary process of creating new systems of languages and social behaviors. We are witness today to the continuous progress and emergence of an interactive language that is strongly focused on visual and experiential culture. In particular, the technological context characterizing the contemporaneity and the youth’s daily life are strongly interwoven, leading the new generations - the digital natives - to develop from an early age an entrenched ability to interact with the communication tools. Referring to the analysis of contemporary scholars (Castells, Jen...
Along last decades it has been developed didactic strategies. They have been helped with games’ comp...
This research proposes to investigate the contribution that innovative development projects involvin...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
Considering the current technological development and the rapid change in how we communicate, we foc...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
This paper explores the relationship between digital games and learning along the continuum from for...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Game-based technologies are part of the gamification world understood as a form of action characteri...
The tight connection which occurs between entertainment and education has originated what is defined...
The game is a social expression, which had come during a societal progress by a working process. It ...
This paper introduces a tool of a framework for the observation and analysis of play experiences (PE...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
The purpose of this paper was to review research within the field of digital games and language lear...
Along last decades it has been developed didactic strategies. They have been helped with games’ comp...
This research proposes to investigate the contribution that innovative development projects involvin...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
Considering the current technological development and the rapid change in how we communicate, we foc...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
This paper explores the relationship between digital games and learning along the continuum from for...
conferences (e.g. Games, Learning, & Society), print publications (e.g. Games & Culture), a...
Game-based technologies are part of the gamification world understood as a form of action characteri...
The tight connection which occurs between entertainment and education has originated what is defined...
The game is a social expression, which had come during a societal progress by a working process. It ...
This paper introduces a tool of a framework for the observation and analysis of play experiences (PE...
Knowledge institutions are often distracted by themselves and unable to understand what happens in t...
The purpose of this paper was to review research within the field of digital games and language lear...
Along last decades it has been developed didactic strategies. They have been helped with games’ comp...
This research proposes to investigate the contribution that innovative development projects involvin...
The last fifteen years have seen a proliferation of interactive media, many of which form a signific...