Haptic perception constitutes an important component of our everyday interaction with many products. At the same time, several studies have, in recent years, demonstrated the importance of involving the emotions in the user-product interaction process. The present study was designed to investigate whether haptic interactions can affect, or modulate, people’s responses to standardized emotional stimuli. 36 participants completed a self- assessment test concerning their emotional state utilizing as a pointer either a PHANToM device simulating a viscous force field while they moved the stylus, or else a stylus with no force field. During the presentation of the emotional pictures, various physiological parameters were recorded from participant...
Although interfaces can adapt to users' behavior only little empirical evidence has been reported ab...
Touch is a powerful vehicle for communication between humans. The way we touch (how) embraces and me...
International audienceWe study the promotion of positive social interactions in VR by fostering empa...
Haptic perception constitutes an important component of our everyday interaction with many products....
Haptic perception constitutes an important component of our everyday interaction with many products....
Haptic perception constitutes an important component of our everyday interaction with many products....
Haptic perception constitutes an important component of our everyday interaction with many products....
Haptic (the sense of touch) technology is evolving rapidly and prevalent in our modern world; so it ...
Virtual reality presents an extraordinary platform for multimodal communication. Haptic technologies...
The present aim was to investigate if angry, neutral, and happy facial expressions have different ef...
The present aim was to investigate if angry, neutral, and happy facial expressions have different ef...
Interpersonal touch is critical for social-emotional development and presents a powerful modality fo...
The world is more and more connected and yet we are often physically distant from people we care abo...
Although interfaces can adapt to users' behavior only little empirical evidence has been reported ab...
Although interfaces can adapt to users' behavior only little empirical evidence has been reported ab...
Although interfaces can adapt to users' behavior only little empirical evidence has been reported ab...
Touch is a powerful vehicle for communication between humans. The way we touch (how) embraces and me...
International audienceWe study the promotion of positive social interactions in VR by fostering empa...
Haptic perception constitutes an important component of our everyday interaction with many products....
Haptic perception constitutes an important component of our everyday interaction with many products....
Haptic perception constitutes an important component of our everyday interaction with many products....
Haptic perception constitutes an important component of our everyday interaction with many products....
Haptic (the sense of touch) technology is evolving rapidly and prevalent in our modern world; so it ...
Virtual reality presents an extraordinary platform for multimodal communication. Haptic technologies...
The present aim was to investigate if angry, neutral, and happy facial expressions have different ef...
The present aim was to investigate if angry, neutral, and happy facial expressions have different ef...
Interpersonal touch is critical for social-emotional development and presents a powerful modality fo...
The world is more and more connected and yet we are often physically distant from people we care abo...
Although interfaces can adapt to users' behavior only little empirical evidence has been reported ab...
Although interfaces can adapt to users' behavior only little empirical evidence has been reported ab...
Although interfaces can adapt to users' behavior only little empirical evidence has been reported ab...
Touch is a powerful vehicle for communication between humans. The way we touch (how) embraces and me...
International audienceWe study the promotion of positive social interactions in VR by fostering empa...