International audienceThis article presents an approach to improve collaborative learning in terms of performance & satisfaction through the generation of non-verbal behavior of users displayed on their avatar in virtual reality. Various works have focused on the behavioral realism of avatars, which can considerably improve interactions. The purpose of this paper is to investigate the impact of displaying the facial expressions of a user in real time on the performance of the task, the satisfaction and the behavioral changes of the users interacting in a virtual environment. To evaluate this approach, we carried out a study where the users collaborated to build a TV stand in dyad including a novice (the participant) and an expert assistant ...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
International audienceThis article presents an approach to improve collaborative learning in terms o...
International audienceThis article presents an approach to improve collaborative learning in terms o...
International audienceThis article presents an approach to improve collaborative learning in terms o...
This thesis covers the design and the development of an application that aims to improve the immersi...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
The realism of avatars in terms of behavioral and form is critical to the development of collaborati...
Collaborative Virtual Environments (CVEs) were designed as an expansion of the text-based chat room,...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
International audienceThis article presents an approach to improve collaborative learning in terms o...
International audienceThis article presents an approach to improve collaborative learning in terms o...
International audienceThis article presents an approach to improve collaborative learning in terms o...
This thesis covers the design and the development of an application that aims to improve the immersi...
Abstract: Collaboration is an important method for online student engagement. Currently employed com...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
National audienceVirtual reality is increasingly used in the field of education and training. VR app...
Eliciting a sense of social presence is necessary to create believable multi-user situations in imme...
The realism of avatars in terms of behavioral and form is critical to the development of collaborati...
Collaborative Virtual Environments (CVEs) were designed as an expansion of the text-based chat room,...
Longitudinal CVE Research 2 Empirical research on human behavior in collaborative virtual environmen...
<div><p>A self-avatar is known to have a potentially significant impact on the user’s experience of ...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...
Avatars have become a fundamental part of collaborative virtual environments. They are the visual em...