We show here how integrating novel natural user interfaces, like Microsoft Kinect, with a fully adappatient's current statustive game engine, a system that can be used for rehabilitation at home can be built. A wide variety of game scenarios, a balanced scoring system, quantitative and qualitative exercise evaluation, automatic gameplay level adaptation to patient's current status, and audiovisual feed-back are all implemented inside the Intelligent Game Engine for Rehabilitation here introduced, and are aimed at maximizing patient's motivation and rehabilitation effectiveness. The system is integrated into a multi-level platform that provides continuous monitoring by the hospital and it has been developed inside the framework of the EU fun...
Brain injuries, including stroke, can be debilitating incidents with potential for severe long term ...
The current demographic ageing in Europe is the result of a relevant economic, social, and medical d...
This paper describes the biomedical, remote monitoring infrastructure developed and currently tested...
We show here how integrating novel natural user interfaces, like Microsoft Kinect, with a fully adap...
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintend...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
Novel gaming devices, like the Nintendo balance board and the Microsoft Kinect, have opened the poss...
Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitat...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
We present here a novel game engine, designed specifically to guide rehabilitation at home. Besides ...
The research presented on this abstract cocern the utilization of serious games in terms of home-bas...
Currently, most systems for virtual rehabilitation and motor training require quite complex and expe...
Objective: The aim of this article is to describe a game engine that has all the characteristics nee...
Brain injuries, including stroke, can be debilitating incidents with potential for severe long term ...
The current demographic ageing in Europe is the result of a relevant economic, social, and medical d...
This paper describes the biomedical, remote monitoring infrastructure developed and currently tested...
We show here how integrating novel natural user interfaces, like Microsoft Kinect, with a fully adap...
The recent availability of advanced video game interfaces (such as the Microsoft Kinect, the Nintend...
This paper presents initial concepts from the REHAB@HOME project investigating the patient-centered ...
Novel gaming devices, like the Nintendo balance board and the Microsoft Kinect, have opened the poss...
Abstractâ??Microsoft Kinect camera has been used in serious games applications, like for rehabilitat...
Serious Games and Virtual Reality (VR) are present nowadays as an alternative to traditional rehabil...
This paper presents initial concepts and formative evaluation results from a research (REHAB@HOME) i...
International audienceBiomedical connected objects like kinematic sensors have been commonly used fo...
We present here a novel game engine, designed specifically to guide rehabilitation at home. Besides ...
The research presented on this abstract cocern the utilization of serious games in terms of home-bas...
Currently, most systems for virtual rehabilitation and motor training require quite complex and expe...
Objective: The aim of this article is to describe a game engine that has all the characteristics nee...
Brain injuries, including stroke, can be debilitating incidents with potential for severe long term ...
The current demographic ageing in Europe is the result of a relevant economic, social, and medical d...
This paper describes the biomedical, remote monitoring infrastructure developed and currently tested...