Finding a racing line that allows to achieve a competitive lap-time is a key problem in real-world car racing as well as in the development of non-player characters for a commercial racing game. Unfortunately, solving this problem generally requires a domain expert and a trial-and-error process. In this work, we show how evolutionary computation can be successfully applied to solve this task in a high-end racing game. To this purpose, we introduce a novel encoding for the racing lines based on a set of connected Be #x00B4;zier curves. In addition, we compare two different methods to evaluate the evolved racing lines: a simulation-based fitness and an estimation-based fitness; the former does not require any previous knowledge but is rather ...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
In racing, it is useful to analyze vehicle performance and driving strategies to achieve the best re...
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of ...
Finding a racing line that allows to achieve a competitive lap-time is a key problem in real-world c...
In this paper, we investigate the application of evolutionary computation to the automatic generati...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based ra...
This paper addresses the problem of automatically constructing tracks tailor-made to maximize the en...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
Ponencia de la conferencia "17th International Conference on Information Processing and Management o...
Analysis of race car dynamics and control is conducted. A kinematic race car system is constructed f...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
In racing, it is useful to analyze vehicle performance and driving strategies to achieve the best re...
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of ...
Finding a racing line that allows to achieve a competitive lap-time is a key problem in real-world c...
In this paper, we investigate the application of evolutionary computation to the automatic generati...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based ra...
This paper addresses the problem of automatically constructing tracks tailor-made to maximize the en...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Modern computer games are at the same time an attractive application domain and an interesting testb...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
This paper presents an initial approach for creating autonomous controllers for the car racing game ...
Ponencia de la conferencia "17th International Conference on Information Processing and Management o...
Analysis of race car dynamics and control is conducted. A kinematic race car system is constructed f...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
In racing, it is useful to analyze vehicle performance and driving strategies to achieve the best re...
Neural network-based controllers are evolved for racing simulated R/C cars around several tracks of ...