This study aims to develop an Android Mobile Game Based on Edutainment Strategy for class VII students of SMP Negeri 3 Pontianak who reach the level of validity, practicality, and effectiveness with the borg and gall model. The subjects in this study were students of class VIII SMP as many as 30 students and 3 media and material experts. The instruments used in this study were media expert validation sheets, teacher responses and student responses, and problem solving ability test questions. The results of validation research on Android Mobile Game Based on Edutainment Strategy are media validation with an average value of 94.28% from the three experts in the very good category. The second is the value of practicality, seen from the value o...
ABSTRACT Furqon, Muhammad ‘Ariful. 2016. Pengembangan Game Edukasi Berbasis Mobile pada Kompetensi P...
Penelitian ini bertujuan untuk 1) Mendeskripsikan proses pengembangan media pembelajaran game edukas...
Penerapan proses pembelajaran memiliki beberapa cara masing-masing, beberapa penerapan pembelajaran ...
This study aims to develop an Android Mobile Game Based on Edutainment Strategy for class VII studen...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
The very rapid development of technology is slowly appearing in the world of education. Educational ...
The research aims to produce an interactive learning media. This research is included in the type of...
There has been a trend of utilizing mobile tools in the university. This study is proposed to constr...
Educational game is a game that can encourage someone to think more actively and creatively in learn...
Abstract. Development of Android-Based ?Math Kingdom? Educational Game to Improve Understanding of t...
Abstract. Development of Android-Based “Math Kingdom” Educational Game to Improve Understanding of t...
AbstractIn general, this study aims to describe the development of an Android-basededucational game ...
Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantl...
This study aims to determine the level of validity, effectiveness and practicality of the developmen...
ABSTRACT Furqon, Muhammad ‘Ariful. 2016. Pengembangan Game Edukasi Berbasis Mobile pada Kompetensi P...
Penelitian ini bertujuan untuk 1) Mendeskripsikan proses pengembangan media pembelajaran game edukas...
Penerapan proses pembelajaran memiliki beberapa cara masing-masing, beberapa penerapan pembelajaran ...
This study aims to develop an Android Mobile Game Based on Edutainment Strategy for class VII studen...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
The widespread use of smartphones to play games and the lack of use as a medium for learning mathema...
The very rapid development of technology is slowly appearing in the world of education. Educational ...
The research aims to produce an interactive learning media. This research is included in the type of...
There has been a trend of utilizing mobile tools in the university. This study is proposed to constr...
Educational game is a game that can encourage someone to think more actively and creatively in learn...
Abstract. Development of Android-Based ?Math Kingdom? Educational Game to Improve Understanding of t...
Abstract. Development of Android-Based “Math Kingdom” Educational Game to Improve Understanding of t...
AbstractIn general, this study aims to describe the development of an Android-basededucational game ...
Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantl...
This study aims to determine the level of validity, effectiveness and practicality of the developmen...
ABSTRACT Furqon, Muhammad ‘Ariful. 2016. Pengembangan Game Edukasi Berbasis Mobile pada Kompetensi P...
Penelitian ini bertujuan untuk 1) Mendeskripsikan proses pengembangan media pembelajaran game edukas...
Penerapan proses pembelajaran memiliki beberapa cara masing-masing, beberapa penerapan pembelajaran ...