A dataset was created to collect data from diferent VR experiences carried out with 63 subjects. It included two types of data: 1) global data from each exercise; and 2) user performance data. The dataset used for experimentaion within this work is summarized in this table.</p
This paper presents the findings of new analysis of data collected from a prior user study comparing...
Data results of the usability study of a virtual reality application for cycling exercise in patient...
Each study has its own VR content, providing participants with the proper environment for cybersickn...
Dataset for McAnally, Wallis & Grove (2024) Investigating visual determinants of visuomotor performa...
This dataset includes the experimental data for investigating the effects of visuomotor delay-adapta...
Three datasets for three experiments in virtual reality: (1) 40 participants, distance trisection ta...
Virtual Reality (VR) has become mature enough to be successfully used in clinical applications such ...
This dataset was collected while 30 different participants played five different VR games (Aircar, B...
Datasets and analyses for the paper "Affect Recognition using Psychophysiological Correlates in High...
This dataset had been collected at residential household and contains the Tshark traces with overall...
This data article describes the experimental data used in the research article “Incorporating indivi...
Dataset for a questionnaire on the use of VR for architecture (to be used for a CIB-W78 paper
These documents are the detailed results of our experiment described in the paper "Rhythmic Stimuli ...
The entire experimental data set used for the published work: J. Marengo, P. Lopes, R. Boulic, “On ...
Virtual reality (VR) is a medium of human interaction which is becoming more popular by the day in t...
This paper presents the findings of new analysis of data collected from a prior user study comparing...
Data results of the usability study of a virtual reality application for cycling exercise in patient...
Each study has its own VR content, providing participants with the proper environment for cybersickn...
Dataset for McAnally, Wallis & Grove (2024) Investigating visual determinants of visuomotor performa...
This dataset includes the experimental data for investigating the effects of visuomotor delay-adapta...
Three datasets for three experiments in virtual reality: (1) 40 participants, distance trisection ta...
Virtual Reality (VR) has become mature enough to be successfully used in clinical applications such ...
This dataset was collected while 30 different participants played five different VR games (Aircar, B...
Datasets and analyses for the paper "Affect Recognition using Psychophysiological Correlates in High...
This dataset had been collected at residential household and contains the Tshark traces with overall...
This data article describes the experimental data used in the research article “Incorporating indivi...
Dataset for a questionnaire on the use of VR for architecture (to be used for a CIB-W78 paper
These documents are the detailed results of our experiment described in the paper "Rhythmic Stimuli ...
The entire experimental data set used for the published work: J. Marengo, P. Lopes, R. Boulic, “On ...
Virtual reality (VR) is a medium of human interaction which is becoming more popular by the day in t...
This paper presents the findings of new analysis of data collected from a prior user study comparing...
Data results of the usability study of a virtual reality application for cycling exercise in patient...
Each study has its own VR content, providing participants with the proper environment for cybersickn...