This paper analyzes different player type models and game elements in the literature, particularly focusing on the case of online games. Research based on an exploratory study is presented; it aims to explore the different types of interaction with gameful digital applications. The study is based on a survey and provides findings from the literature review and empirical insights about users’ differences and preferences regarding game elements. The results reveal demographics regarding player profiles and the relationships between gender, age, culture, and the influence of different game design elements and platforms. The main contribution of this study fulfills the need for knowledge about the relationship between game element design, platf...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Stereotypes in game culture are still inhibiting the freedom of female players. This survey study ai...
The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rap...
Although gaming technologies have been in use for more than thirty years, there is a lack of academi...
A survey on the initial design of a digital educational game was developed and administered to the t...
© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your persona...
INTERACTIVE ENTERTAINMENT AND GENDER: An Empirical Approach Related to Gender Specific Differences i...
The text deals with gender differences in MMORPG games. They are studied in four areas: historical e...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Entertainment gaming research typically focuses on the underlying motivations for play and on the su...
Although there has been a surge in computer games research in recent years, studies of gamers' exper...
We investigated the accuracy of gender stereotypes regarding digital game genre preferences. In Stud...
Gaming is rapidly gaining popularity as a pastime among women. One explanation for this could be the...
Aim:\ud Engagement in gamified applications can be increased by effectively meeting end-user prefere...
According to the Technology Acceptance Model (TAM), important predictors of system use include appli...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Stereotypes in game culture are still inhibiting the freedom of female players. This survey study ai...
The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rap...
Although gaming technologies have been in use for more than thirty years, there is a lack of academi...
A survey on the initial design of a digital educational game was developed and administered to the t...
© Owners/Authors, 2017. This is the author's version of the work. It is posted here for your persona...
INTERACTIVE ENTERTAINMENT AND GENDER: An Empirical Approach Related to Gender Specific Differences i...
The text deals with gender differences in MMORPG games. They are studied in four areas: historical e...
Gaming industry is booming at an unexpected rate along with rapid technological advancements. E-spor...
Entertainment gaming research typically focuses on the underlying motivations for play and on the su...
Although there has been a surge in computer games research in recent years, studies of gamers' exper...
We investigated the accuracy of gender stereotypes regarding digital game genre preferences. In Stud...
Gaming is rapidly gaining popularity as a pastime among women. One explanation for this could be the...
Aim:\ud Engagement in gamified applications can be increased by effectively meeting end-user prefere...
According to the Technology Acceptance Model (TAM), important predictors of system use include appli...
Games have been successfully used in educational settings for many years. Still, it is not known in ...
Stereotypes in game culture are still inhibiting the freedom of female players. This survey study ai...
The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rap...