In this paper, we extend the third evolution of the Technology Acceptance Model (TAM3) to incorporate warm-glow with the aim of understanding the role this phenomenon plays on user adoption decisions. Warm-glow is the feeling of satisfaction or pleasure (or both) that is experienced by individuals after they do something “good” for their fellow human. Two constructs—perceived extrinsic warm-glow (PEWG) and perceived intrinsic warm-glow (PIWG)—were incorporated into the TAM3 model to measure the two dimensions of user-experienced warm-glow, forming what we refer to as the TAM3 + WG model. An experimental approach was taken to evaluate the suitability of the proposed model (i.e., TAM3 + WG). A vignette was created to present users with a hypo...
In this paper we propose a new perspective on persuasive technology: Comfort-Experience-Based Persua...
The Technology Acceptance Model (TAM) suggests that two factors predict computer acceptance behaviou...
In this paper we propose a new perspective on persuasive technology: Comfort-Experience-Based Persua...
In this paper, we extend the third evolution of the Technology Acceptance Model (TAM3) to incorporat...
In this paper, we extend the third evolution of the Technology Acceptance Model (TAM3) to incorporat...
In this paper, we adapt and validate two constructs-perceived extrinsic warm-glow (PEWG) and perceiv...
In this work we investigate the effect that warm-glow has on user's perception of the usability of a...
The rising importance of hedonic and dual use products is well noticed in literature, but up until n...
The increased pervasiveness of computer (and mobile) technology in all spheres of human life is all ...
Giving money to others feels good. It is now standard to use the label ‘warm glow feelings’ to refer...
This study confirms the impact of information quality and system quality on consumers ’ technology e...
Among the models that were developed to explain and predict technology usage, the technology accepta...
The technology acceptance model (TAM) is one of the most influential research models in studies of t...
Recently a growing body of literature on the pleasure of giving – also known as 'warm glow feeling' ...
A new technology usually faces the challenge to be accepted by consumers. Because of the unique feat...
In this paper we propose a new perspective on persuasive technology: Comfort-Experience-Based Persua...
The Technology Acceptance Model (TAM) suggests that two factors predict computer acceptance behaviou...
In this paper we propose a new perspective on persuasive technology: Comfort-Experience-Based Persua...
In this paper, we extend the third evolution of the Technology Acceptance Model (TAM3) to incorporat...
In this paper, we extend the third evolution of the Technology Acceptance Model (TAM3) to incorporat...
In this paper, we adapt and validate two constructs-perceived extrinsic warm-glow (PEWG) and perceiv...
In this work we investigate the effect that warm-glow has on user's perception of the usability of a...
The rising importance of hedonic and dual use products is well noticed in literature, but up until n...
The increased pervasiveness of computer (and mobile) technology in all spheres of human life is all ...
Giving money to others feels good. It is now standard to use the label ‘warm glow feelings’ to refer...
This study confirms the impact of information quality and system quality on consumers ’ technology e...
Among the models that were developed to explain and predict technology usage, the technology accepta...
The technology acceptance model (TAM) is one of the most influential research models in studies of t...
Recently a growing body of literature on the pleasure of giving – also known as 'warm glow feeling' ...
A new technology usually faces the challenge to be accepted by consumers. Because of the unique feat...
In this paper we propose a new perspective on persuasive technology: Comfort-Experience-Based Persua...
The Technology Acceptance Model (TAM) suggests that two factors predict computer acceptance behaviou...
In this paper we propose a new perspective on persuasive technology: Comfort-Experience-Based Persua...