Background: This study investigated the effect of different components of screen time (mobile phone use, TV/video viewing, and video gaming) on cardiorespiratory fitness (CRF) development in children aged 9–12 years. Methods: This was a two-year longitudinal study conducted with 175 children (49.7% girls, mean age = 9.5) in Japan. CRF was assessed using a 20 m shuttle run test conducted at baseline and again at follow-up. Children were categorized as “Good” or “Poor” based on the change in CRF scores for each gender. Screen time was assessed using a self-reported questionnaire at baseline and termed as “high” if children reported ≥ 2 h/day. Univariate and multivariate logistic regression analyses were performed after adjusting for gender, p...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Background: There are concerns that sedentariness among young people has increased and that this may...
BACKGROUND: There are concerns that sedentariness among young people has increased and that this may...
abstract: Hispanic children have the highest prevalence of obesity versus other ethnic groups. This ...
Objective: The most prevalent sedentary behaviours in children and adolescents are engagement with s...
Objective: The purpose of this study was twofold: to analyze the association between physical fitnes...
This study examined the association between access to electronic devices in the home and cardiorespi...
Background: Over the last few decades, the time children spend using electronic devices has increase...
Background: To examine the associations between school-age children's sedentary behavior, screen tim...
OBJECTIVE: To determine whether the amount of time spent in screen-based behaviors (SBBs; television...
Background: Screen time (ST) is defined as the viewing or use of anything with a screen including TV...
The aim of this study was to determine whether ownership and use of electronic media were associated...
AbstractObjectiveThe purpose of this study was twofold: to analyze the association between physical ...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Background: There are concerns that sedentariness among young people has increased and that this may...
BACKGROUND: There are concerns that sedentariness among young people has increased and that this may...
abstract: Hispanic children have the highest prevalence of obesity versus other ethnic groups. This ...
Objective: The most prevalent sedentary behaviours in children and adolescents are engagement with s...
Objective: The purpose of this study was twofold: to analyze the association between physical fitnes...
This study examined the association between access to electronic devices in the home and cardiorespi...
Background: Over the last few decades, the time children spend using electronic devices has increase...
Background: To examine the associations between school-age children's sedentary behavior, screen tim...
OBJECTIVE: To determine whether the amount of time spent in screen-based behaviors (SBBs; television...
Background: Screen time (ST) is defined as the viewing or use of anything with a screen including TV...
The aim of this study was to determine whether ownership and use of electronic media were associated...
AbstractObjectiveThe purpose of this study was twofold: to analyze the association between physical ...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...
Objective: To determine the effect of screen time/video gameplay has on the BMI and cardiovascular f...