Reuse - broadly defined as the use of existing information objects or software artifacts in different contexts and for different purposes - is a technology for improving productivity, reducing the production effort and cost, and increasing the quality of end applications (promoting consistency and therefore improving usability). Reuse is a crucial issue in hypermedia applications. Reuse may be applied to items of different sizes and different complexity (from an elementary value to a large structured portion of the application). It may involve several aspects of the hypermedia application (content, organisation, presentation and connections). It can be implemented with different techniques, by creating a new copy of an item, or by sharing t...
Most hypermedia systems have been developed as a unique and self-contained application preventing in...
In this paper the hypermedia paradigm is discussed from the viewpoint of user interfaces. The proble...
This paper is about reusing content for developing families of applications in the cultural heritage...
Reuse - broadly defined as the use of existing information objects or software artifacts in differen...
Reuse - broadly defined as the use of existing information objects or software artifacts in differen...
Introduction Important goals for hypermedia information systems are that users, independent of thei...
This paper presents a solution to the maintenance problem in hypermedia by applying object-oriented ...
To evaluate the usability of hypermedia applications, traditional HCl techniques need to be compleme...
We propose developing hypermedia applications over an information repository. The main benefits of t...
This paper gives an introduction and an overview of an emerging technology denoted Hypermedia. The ...
Abstract: Keeping multiple versions of the same electronic artifact is a necessity in many authoring...
Open Hypermedia Systems are designed to allow links to be authored and followed on top of any media ...
In this paper the hypermedia paradigm is discussed from the viewpoint of user interfaces. The proble...
Keeping multiple versions of the same electronic artifact is a necessity in many authoring fields, a...
With the introduction of the World Wide Web in the early nineties, hypermedia has become the uniform...
Most hypermedia systems have been developed as a unique and self-contained application preventing in...
In this paper the hypermedia paradigm is discussed from the viewpoint of user interfaces. The proble...
This paper is about reusing content for developing families of applications in the cultural heritage...
Reuse - broadly defined as the use of existing information objects or software artifacts in differen...
Reuse - broadly defined as the use of existing information objects or software artifacts in differen...
Introduction Important goals for hypermedia information systems are that users, independent of thei...
This paper presents a solution to the maintenance problem in hypermedia by applying object-oriented ...
To evaluate the usability of hypermedia applications, traditional HCl techniques need to be compleme...
We propose developing hypermedia applications over an information repository. The main benefits of t...
This paper gives an introduction and an overview of an emerging technology denoted Hypermedia. The ...
Abstract: Keeping multiple versions of the same electronic artifact is a necessity in many authoring...
Open Hypermedia Systems are designed to allow links to be authored and followed on top of any media ...
In this paper the hypermedia paradigm is discussed from the viewpoint of user interfaces. The proble...
Keeping multiple versions of the same electronic artifact is a necessity in many authoring fields, a...
With the introduction of the World Wide Web in the early nineties, hypermedia has become the uniform...
Most hypermedia systems have been developed as a unique and self-contained application preventing in...
In this paper the hypermedia paradigm is discussed from the viewpoint of user interfaces. The proble...
This paper is about reusing content for developing families of applications in the cultural heritage...