Recent societal changes have meant that education has had to adapt to digital natives of the 21st century. These changes have required a transformation in the current educational paradigm, where active methodologies and ICT have become vehicles for achieving this goal, designing complete teaching sequences with STEM approaches that help students to learn. Under a gamified approach, this document addresses a didactic proposal in geometry focused on STEM disciplines. This proposal combines tools such as AR, VR, manipulative materials, and social networks, with techniques such as m-learning, cooperative-learning, and flipped-learning, which make methodological transformation possible. The research was carried out during two academic years unde...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Motivating and interesting students in the study of STEM subjects (in English Science, Technology, E...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Recent societal changes have meant that education has had to adapt to digital natives of the 21st ce...
STEM education is one of the primary priorities in the Malaysian Education Blueprint (PPPM) 2013-202...
The present study concerns an innovative approach to education; applying game elements as a blended ...
Augmented Reality (AR) technology facilitates the learning of 3D geometry because it allows students...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
Covid-19 pandemic brought into our notice that technology in education can be a way to foster learni...
21st Century learning focuses on different skills and expertise that learners should develop for a s...
Geometry is a basic discipline in STEM education. Recent educational reports, however, suggest that ...
This study aims to investigate the effectiveness of gamification in developing soft skills and STEM ...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
Gamification, or the introduction of game elements to non-game contexts, has the potential to improv...
Nowadays, gamification has been widely used in the educational environment. It is because gamificat...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Motivating and interesting students in the study of STEM subjects (in English Science, Technology, E...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...
Recent societal changes have meant that education has had to adapt to digital natives of the 21st ce...
STEM education is one of the primary priorities in the Malaysian Education Blueprint (PPPM) 2013-202...
The present study concerns an innovative approach to education; applying game elements as a blended ...
Augmented Reality (AR) technology facilitates the learning of 3D geometry because it allows students...
3D Education, Engaging, Gamification, Learning Management System, Mixed-Methods Evaluation, Oculus R...
Covid-19 pandemic brought into our notice that technology in education can be a way to foster learni...
21st Century learning focuses on different skills and expertise that learners should develop for a s...
Geometry is a basic discipline in STEM education. Recent educational reports, however, suggest that ...
This study aims to investigate the effectiveness of gamification in developing soft skills and STEM ...
The paper discusses the main issues of organizing the learning process based on the gamification. Th...
Gamification, or the introduction of game elements to non-game contexts, has the potential to improv...
Nowadays, gamification has been widely used in the educational environment. It is because gamificat...
Gamification, applied to educational contexts, can increase the motivation and engagement of student...
Motivating and interesting students in the study of STEM subjects (in English Science, Technology, E...
Pedagogical innovation involving information and communications technology (ICT) may offer teachers ...