The research on educational gamification spans many topics of interest. As the total volume of research in this area has greatly increased in the last 10 years, it is interesting to see how the interest in the respective topics has changed over the same period. In this paper, we answer this question by means of keyword analysis performed on 7572 unique keywords extracted from 2203 papers. The obtained results reveal (1) the high popularity of keywords that are non-obviously relevant to gamification, (2) vast disproportions in the volume of research dedicated to different aspects of the same research sub-area, and (3) differing patterns of popularity among the most frequent keywords, as well as (4) keywords introduced and abandoned in recent...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
Gamification is a growing trend in research (Caponetto, Earp, and Ott, 2014; Erenli, 2013; Kasurinen...
This paper will review the literature on gamification and aim to apply principles of analysis for s...
Research on gamification shows that it has positive impacts on learning, performance, motivation, an...
This study presents the results of an archival analysis which highlights that gamification is an eme...
This study presents the results of an archival analysis which highlights that gamification is an eme...
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate...
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate...
Gamification plays an essential role in supporting educational goals. Existing literature confirmed ...
© 2019, Kassel University Press GmbH. Gamification is the use of game design elements in non-game co...
© 2019, Kassel University Press GmbH. Gamification is the use of game design elements in non-game co...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a...
Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a...
In their editorial review, the JLE editors consider the concept of gamification, its spread in highe...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
Gamification is a growing trend in research (Caponetto, Earp, and Ott, 2014; Erenli, 2013; Kasurinen...
This paper will review the literature on gamification and aim to apply principles of analysis for s...
Research on gamification shows that it has positive impacts on learning, performance, motivation, an...
This study presents the results of an archival analysis which highlights that gamification is an eme...
This study presents the results of an archival analysis which highlights that gamification is an eme...
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate...
Gamification holds significant importance as an efficacious means to motivate individuals, stimulate...
Gamification plays an essential role in supporting educational goals. Existing literature confirmed ...
© 2019, Kassel University Press GmbH. Gamification is the use of game design elements in non-game co...
© 2019, Kassel University Press GmbH. Gamification is the use of game design elements in non-game co...
Gamification has become the most popular topic of the last few years. Studies in gamification area a...
Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a...
Gamification is the use of game design elements in non-game contexts and it is gaining momentum in a...
In their editorial review, the JLE editors consider the concept of gamification, its spread in highe...
Gamification is a term that refers to the use of game elements in\ud non-game contexts with the goal...
Gamification is a growing trend in research (Caponetto, Earp, and Ott, 2014; Erenli, 2013; Kasurinen...
This paper will review the literature on gamification and aim to apply principles of analysis for s...