Learning-by-doing is a pedagogical approach that helps in learning skills through practice. An online learning-by-doing tool, CodeLab, has been introduced to students undertaking the digital design and creation bachelor’s degree program at the Universitat Oberta de Catalunya. The tool has been used to facilitate and engage students, not well-acquainted with problem-solving techniques, in an introductory programming course. The aim of this study was to examine the factors that play vital roles in students’ acceptance of learning-by-doing tools that facilitate the development of problem-solving skills. The Unified Theory of Acceptance and the Use of Technology (UTAUT) model was used for this purpose and extended by adding the factor of motiva...
Programming education traditionally has been an important part of Information Technology-related deg...
Few practice-oriented courses are currently integrated into online learning platforms, such as OpenC...
M.Tech.E-learning is the industry-accepted term for electronic learning. It is the blending of learn...
Massive Open Online Courses (MOOCs) can be enhanced with the so-called learning-by-doing, designing ...
Teaching programming to first year undergraduates in large numbers is challenging. Currently, online...
Most university students do not write programming codes, because writing programming codes involves ...
Most university students do not write programming codes, because writing programming codes involves ...
An online judge (OJ) system was developed to evaluate programs in online programming contests. They ...
Learning objects are widely available on the Internet and easily discoverable in web searches. They ...
Computer programming skills constitute one of the core competencies that graduates from many discipl...
Ph.D. University of Hawaii at Manoa 2013.Includes bibliographical references.Much research has been ...
Much research has been done in regards to student programming errors, online education and studio-ba...
WOS: 000429868600006In the relevant literature, it is often debated whether learning programming req...
Programming education traditionally has been an important part of Information Technology-related deg...
Programming is a challenging subject to students who are exploring it for the very first time. Comm...
Programming education traditionally has been an important part of Information Technology-related deg...
Few practice-oriented courses are currently integrated into online learning platforms, such as OpenC...
M.Tech.E-learning is the industry-accepted term for electronic learning. It is the blending of learn...
Massive Open Online Courses (MOOCs) can be enhanced with the so-called learning-by-doing, designing ...
Teaching programming to first year undergraduates in large numbers is challenging. Currently, online...
Most university students do not write programming codes, because writing programming codes involves ...
Most university students do not write programming codes, because writing programming codes involves ...
An online judge (OJ) system was developed to evaluate programs in online programming contests. They ...
Learning objects are widely available on the Internet and easily discoverable in web searches. They ...
Computer programming skills constitute one of the core competencies that graduates from many discipl...
Ph.D. University of Hawaii at Manoa 2013.Includes bibliographical references.Much research has been ...
Much research has been done in regards to student programming errors, online education and studio-ba...
WOS: 000429868600006In the relevant literature, it is often debated whether learning programming req...
Programming education traditionally has been an important part of Information Technology-related deg...
Programming is a challenging subject to students who are exploring it for the very first time. Comm...
Programming education traditionally has been an important part of Information Technology-related deg...
Few practice-oriented courses are currently integrated into online learning platforms, such as OpenC...
M.Tech.E-learning is the industry-accepted term for electronic learning. It is the blending of learn...