Eye-tracking technologies (ETs) and serious games (SGs) have emerged as new methods promising better support for vision screening and training. Previous research has shown the practicality of eye-tracking technology for vision screening in health care, but there remains a need for studies showing that the effective utilization of SGs and ETs are beneficial for vision training. This study investigates the feasibility of SGs and ETs for vision training by designing, developing, and evaluating a prototype influenced by commercially available games, based on a battery of exercises previously defined by vision experts. Data were collected from five participants, including a vision teacher, through a user experience questionnaire (UEQ) following ...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
AbstractPerception is the window through which we understand all information about our environment, ...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
Several children struggle with vision difficulties caused by problematic coordination between their ...
This study implemented and tested a unique eye tracker-based computer game as training material for ...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Many people have oculomotor issues. This means that they have a problem with how their eyes behave, ...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
There is no doubt that technology enhanced learning, in general, and game-based learning, in particu...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
This study examines the use of eye tracking sensors as a means to identify children's behavior in at...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
This study is about how a person who is used to play games experiences playing a game with their eye...
This study explores the design principles of eye movement-based computer game applications as traini...
Perception is the window through which we understand all information about our environment, and ther...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
AbstractPerception is the window through which we understand all information about our environment, ...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...
Several children struggle with vision difficulties caused by problematic coordination between their ...
This study implemented and tested a unique eye tracker-based computer game as training material for ...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Many people have oculomotor issues. This means that they have a problem with how their eyes behave, ...
What new challenges does the combination of games and eye-tracking present? The EyePlay workshop bri...
There is no doubt that technology enhanced learning, in general, and game-based learning, in particu...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
This study examines the use of eye tracking sensors as a means to identify children's behavior in at...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
This study is about how a person who is used to play games experiences playing a game with their eye...
This study explores the design principles of eye movement-based computer game applications as traini...
Perception is the window through which we understand all information about our environment, and ther...
Context. Gaze based interaction in video games is still a developing field, and is mostly used as an...
AbstractPerception is the window through which we understand all information about our environment, ...
International Journal of Serious Games, Vol 1, no 2 (2014), S. 51-65The challenge of educational gam...